my old envir test (Hayloft Watcher + dlss)
EvilBox

my old envir test (Hayloft Watcher + dlss)

It’s funny how dlss managed to reveal some of the flaws. A slight milky white haze appeared on some of the assets, and I assume the reflections need to be reduced a bit or the rough/gloss map needs some adjustment on assets
I think it's because of the color grading happening which massively pumps mid ranges and kills high/lows.

Which shows that enabling that thing needs actual tweaks on any scene to be very nice. Twice the work for ya man :p
 
I think it's because of the color grading happening which massively pumps mid ranges and kills high/lows.

Which shows that enabling that thing needs actual tweaks on any scene to be very nice. Twice the work for ya man :p
Yeah. I still can’t seem to pull my hand away from blender.
I kind of want to be in the game and in blender at the same time, but so far I haven’t spent that much time actually playing with dlss. Blender is winning :LOL:
 

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