It’s funny how dlss managed to reveal some of the flaws. A slight milky white haze appeared on some of the assets, and I assume the reflections need to be reduced a bit or the rough/gloss map needs some adjustment on assets
Yeah. I still can’t seem to pull my hand away from blender.
I kind of want to be in the game and in blender at the same time, but so far I haven’t spent that much time actually playing with dlss. Blender is winning