VaM 1.x A bug caused by incorrect names when importing multiple scene animations.

Threads regarding the original VaM 1.x

jamie110

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I tried importing and merging some of MrDONG.'s scene animations into a single scene, but I couldn't call them because the animation segment names and character names didn't match—especially the triggers.
When I manually changed the names, bugs occurred.
Is there a way to quickly edit or make almost no changes after importing the animation segments?
Thanks for any help,

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Names are used to identify atoms when making a trigger. You can't have a working trigger to something that doesn't exist, so create it before you import the animation.
 
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I think that means that if the character atoms in different scenes have different names, it will be more difficult. One idea that came to me is that if you have a working scene with one animation and working triggers, then you change the character names to the names used in the animation you want to import. I think Vam is smart enough to keep the existing animations working after a name change. Once you have the names changed to the ones in the next animation, then try importing it. You can change the names back after, or move on to the third animation and so on.

I don't know how to deal with segment names, or clashing animation names, like where everything is "Anim1" or some such.
 
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I think that means that if the character atoms in different scenes have different names, it will be more difficult. One idea that came to me is that if you have a working scene with one animation and working triggers, then you change the character names to the names used in the animation you want to import. I think Vam is smart enough to keep the existing animations working after a name change. Once you have the names changed to the ones in the next animation, then try importing it. You can change the names back after, or move on to the third animation and so on.

I don't know how to deal with segment names, or clashing animation names, like where everything is "Anim1" or some such.
Yes, the problem now is not only that the animations have the same names, but also that the plugin locations are different, which is causing bugs.
 
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