Hello, thanks for your reply!!! I tried what you suggested, and found that it still splits apart after restoring physics! But I suspect it's because I was originally in a high-heel pose and then switched to a non-high-heel pose, which caused it to become misaligned? Or is it related to SkyNet's "better bending"?Why? Because the bone colliders collide with each other when turning, the character's physics is set up to maintain inertia. How can this be avoided? Disable inertia conservation or, if needed, disable collision and physics before turning
Thanks for your reply! I tried this method, but it doesn't work...在旋转模型之前,冻结物理效果并禁用碰撞,然后再重新启用它们。看看这是否有帮助。
Thank you for your kind reply. I'll give it a try later!Check to see if any of the nodes are set to "comply" for their position or rotation values, If they are, the physics will move their position, so set them to "on".
You can change multiple node setting in the "Control and physics 2" tab without it moving the model too much.
Wiki Article - 02. Control & Physics 2
Control & Physics 2 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. Please see Person Atom Basics for general information regarding the Person Atom. Setting a joint to “Control” means that the...hub.virtamate.com
try adding a floor and disable collisionI loaded a certain pose preset, and then I rotated it 180°, and his legs seem to be distorted? It only looks normal at the angle at which it was loaded; after rotating it around, it becomes weird! What causes this?
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Alright, thank you for your reply. I will try what you have suggested. By the way, when everyone rotates the character atomic, do they all disable the physics before rotating?try adding a floor and disable collision
Thank you for sharing your knowledge! I will try this method! Thank you very much.There's also a setting to freeze physics while grabbing. If you're grabbing the model and using the manipulator to rotate it, that might help. Rotating the model by other means won't be helped by that setting.
Hello, thank you for your reply. This character's atoms have indeed had custom Unity components (or something of the sort) added to each joint by the author, and I'm not sure why they did so, haha... However, I will try removing those custom Unity components and then attempt the rotation again! Thank you very much.If nothing changed after disabling collisions, check the parent links on the controllers.
Alright, thank you! I will give it a try. I currently usually save the entire character atoms as a [Basic Preset]—who would have thought that it would actually save the linked Unity as well!!!Hello, after removing the links, make sure to resave the pose.