Thanks for your work and contributions, which have been very well documented! Keep it up, mate!Thanks RunRudolf!!! Everything works great for me now. I really appreciate your efforts and responsiveness to the community.
Thanks for your work and contributions, which have been very well documented! Keep it up, mate!Thanks RunRudolf!!! Everything works great for me now. I really appreciate your efforts and responsiveness to the community.
I am frankly completely unaware of the use of this function. I could think of activating this could allow you to use Decal Maker?How do I use Transparent Shader in this Plugin?
I can only activat the Use Transparent Shader toggle, but I don't know where to load an alpha Mask and control blending.
Ah, okay, in that case, it’s something that was already part of the original plugin but perhaps never really brought to completion.I am frankly completely unaware of the use of this function. I could think of activating this could allow you to use Decal Maker?
I really don't know how to use this and what it is for.Ah, okay, in that case, it’s something that was already part of the original plugin but perhaps never really brought to completion.
I had actually assumed that it served some purpose like allowing you to load an alpha texture, or one of your own textures that fades out toward the base of the penis, so as to create a seamless transition between the penis and the character.
View attachment 634505
- Thanks to a huge contribution by @CL_Beauty the plugin now offers the option of having both a penis and a vagina, but completely without testicles. The resulting texture seam is automatically blended.
- The new resources package now includes a series of morphs to improve the new look without testicles while using the 'Sh_Massive' morph.
That depends on DecalMaker solely, and I cannot influence this unfortunately.Will be better if you add support to your Foreskin and erection plugin for custom dynamic decals on genitals.
Hi, thanks for your report. Could you specify the circumstances when this occurs please? Its best to add a short video or saved scene where the issue actually occurs. We will investigate based on your input. Thank you!After upgrade from v15 I get these exceptions in the log:
[00:45:54] AlternativeFuta V96: runtime stage=clothing update; retry delayed 5s. System.NullReferenceException: Object reference not set to an instance of an object
at DAZSkinWrap.SkinWrapGPUInit () [0x00000] in <filename unknown>:0
at DAZSkinWrap.get_PreCalculatedVerticesBuffer () [0x00000] in <filename unknown>:0
at Stopper.AlternativeFuta.TickClothingBindings () [0x00000] in <filename unknown>:0
at Stopper.AlternativeFuta.Update () [0x00000] in <filename unknown>:0
This happens when I enable this new feature to have penis and vagina without testicles.Hi, thanks for your report. Could you specify the circumstances when this occurs please? Its best to add a short video or saved scene where the issue actually occurs. We will investigate based on your input. Thank you!
This must be a special setting or combination. Please send a saved scene where rhis happens. Only use default free items if possible.This happens when I enable this new feature to have penis and vagina without testicles.
Probably not. "Seam blend" option is merely a compromise to combine the male and female parts in a particular area, because textures and topology are too different. What exactly do you want to achieve by applying this to the whole gens?is it possible to have that "seam blend" apply on the whole gen texture?![]()
Do you mean the slight difference at the pelvis compared to the rest of the body? This seems to occur only if gloss textures are used. I don't know why this result.is it possible to have that "seam blend" apply on the whole gen texture?![]()
Probably not. "Seam blend" option is merely a compromise to combine the male and female parts in a particular area, because textures and topology are too different. What exactly do you want to achieve by applying this to the whole gens?
Do you mean the slight difference at the pelvis compared to the rest of the body? This seems to occur only if gloss textures are used. I don't know why this result.
Or do you mean enabling the possibility to use any male genital decal and blend this to the underlying genital texture?
At first glance, this seems logical, but it's actually technically difficult to implement, not same as current blending . Firstly, it would put an x2 strain on performance—and no one would like that. Secondly, it wouldn't produce a good visual result, as it would only blur the seam, given the large, more visible area.View attachment 635242View attachment 635244
i was thinking if that feature could be applied on the whole gen outer edge it might be somewhat convenient? like if we were to convert female to male textures using UV swapper we could just use those converted gen textures and i think its gonna help at the very least make it looks less mismatch?
Edited: now that i think about it... is it also possible to do no testes with hide male pelvis?