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I've made a "load decalmaker to female" button with the same settings of my "load embody to male" settings except for the gender of course but I always get


any ideas how I can get it running
Please report this on my Discord as its easier to discuss and share screenshots etc.
 
JayJayWon updated UIAssist (Patrons) with a new update entry:

UIAssist v2.31.1

New Features:
  • Sliders can now be added to the top of Grid layouts above the button grid. The feature is in beta and will be improved in coming releases.
  • Refined the appearance of slider quick buttons.
Bug Fixes:
  • Significant improvements to Heap memory usage. Under some circumstances heap memory usage would grow very quickly. When the heap memory reached a system threshold a memory clear up process (garbage collection) would be triggered by Unity...

Read the rest of this update entry...
 
JayJayWon updated UIAssist (Patrons) with a new update entry:

UIAssist v2.31.2 Update

Sliders Beta 3: This release contains an update to the new Sliders functionality. The original update and instructions can be found here. Apologies for the long delays in releasing this functionality - my available time for VAM development is diminishing! There are more improvements for Sliders planned.

New Features:
  • Support for User Chosen Targets - sliders now have a popup which shows the current...

Read the rest of this update entry...
 
JayJayWon updated UIAssist (Patrons) with a new update entry:

UIAssist v2.31.3 Update

New Features:
  • Support for Plugin Parameter - sliders can now be configured to control Float plugin parameters - where the plugin author has made those float parameters configurable
  • Support for Scene & Session Target types - plugin sliders can now be targeted at Scene or Session plugins
Bug Fixes:
  • Various fixes to previous slider functionality

Read the rest of this update entry...
 
JayJayWon updated UIAssist (Patrons) with a new update entry:

UIAssist v2.32.0 Update

New Features:
  • Voice Triggered Functions can now be muted temporarily to disable Voice activation. A separate Button Operation allows the mute control to be toggled on and off using a UIAssist Button.
  • Voice Triggered Function now have a debug option. This will indicate on the VAM console when a Voice Trigger has been activated in UIAssist and what words were the triggger.
  • Integration with AcidBubbles Keybindings plugin has been improved to allow any UIAssist Grids to be...

Read the rest of this update entry...
 
Hi, I have a lot of apperance presets (with different clothings) and would like to be able to load an appearance by choosing a preset in BA and also merge clothing from the same preset file by one operation. Currently I can't achieve it using UIAssist.
The best I can do is to create two different operations:
1) load apperance with suppressed clothing load
2) merge cloathing (and I also need to duplicate all my apperance files in the clothing folder)
This flow is inconvenient because it requires finding the same file in the BA twice (in VR) and remembering to create duplicate copies in the clothing folder. Could this be achieved into a single action?
 
Hi, I have a lot of apperance presets (with different clothings) and would like to be able to load an appearance by choosing a preset in BA and also merge clothing from the same preset file by one operation. Currently I can't achieve it using UIAssist.
The best I can do is to create two different operations:
1) load apperance with suppressed clothing load
2) merge cloathing (and I also need to duplicate all my apperance files in the clothing folder)
This flow is inconvenient because it requires finding the same file in the BA twice (in VR) and remembering to create duplicate copies in the clothing folder. Could this be achieved into a single action?
I guess it could, but doesnt seem like a very common or logical thing to want to do. I cant really see much justification for implementing it.
 
I guess it could, but doesnt seem like a very common or logical thing to want to do. I cant really see much justification for implementing it.
I'm loading my stored apperances in other scenes. By doing this in this way, I can apply one of the saved appearances while keeping a scene original clothing preset. Mostly, I'm referring to elements that aren't visible at first but are applied by a scene author as clothing and become visible later, or during the act, and may have impact on the scene.
At the same time, by merging clothing, I add items from the selected preset whenever they make sense for that preset. For example, some apperance presets can have hair as clothing, accessories, props or some specific to the preset/character actual clothing. I'd like to apply those items without removing anything the scene author included in the original apperance.
Is it really a very uncommon case? To me, this feels like a good balance between preserving the scene as it was originally intended and load some cloathing from the preset, so the character looks like the same character from the loaded preset.
 
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