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VaM 1.x any way to see what takes fps in a scene?

Threads regarding the original VaM 1.x

Mm3

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hi, i have a scene with 3 people and even after removing hair and shadows my scene still have a very low fps.(gpu rtx4070 12gb)

i want to know if there is a way maybe a plugin that can tell me what takes so much fps?
 
Yes, characters are very expensive. For frametime/fps tracking, you need to do like any gamedev would do, disable things one by one, or tweak the settings one by one to see what makes a difference.
Biggest offenders in VAM:
- Soft Body physics
- Hairs
- Clothes

Without excluding some that sometimes can kill your framerate: some environments (badly made), and lighting.
 
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Yes, characters are very expensive. For frametime/fps tracking, you need to do like any gamedev would do, disable things one by one, or tweak the settings one by one to see what makes a difference.
Biggest offenders in VAM:
- Soft Body physics
- Hairs
- Clothes

Without excluding some that sometimes can kill your framerate: some environments (badly made), and lighting.
assets can also take fps?
 
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assets can also take fps?
Yes.
Assets can also take fps by:
- Asset model triangle count;
- Shadows from asset model can double the triangle count to (this is how shadows work. Each light atom creates a shadow by projecting the resource model onto the surface. Therefore, the more light with activated shadows, the more triangles in the scene, like x2,x3,x4 for every affected assets by light );
- Asset model colliders;
- Particles (triangles + running particle scripts);

On my PC I get 45fps on a scene with locations and two characters. And that's a pretty good result i think.
 
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