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VaM 1.x Animating tattoos

Threads regarding the original VaM 1.x

Turboturtle

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Title says it all. Working though an idea and was wondering, is there any way to have tattoos on a person that can move?
 
You would need to create it as a shader material in unity and then port it over to Vam. I think as a clothing material or something.
 
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If you're hoping to translate them on only two axis, good luck with that :p
Because the UVs are not a single island, and not oriented in the same way, so you'd likely end up with the tattoo getting cut or moving in unexpected ways. You could eventually do a up/down motion easily on the belly/chest, or eventually arms/legs... but that would be pretty much the extent of it.

Anything more complex needs a custom shader.
 
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If what you're going for is like The Illustrated Man, where the tattoos each tell their own story, that's probably not doable.
 
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If what you're going for is like The Illustrated Man, where the tattoos each tell their own story, that's probably not doable.

If we'd have proper (easy) custom shaders, hooking a render texture would work. I'll do that in VAM 2 :p
Some flipbooks on textures could also work (with a quite small and low framerate anim)
 
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Well dam. Yeah, illustrated man is closer to the idea I was going for.

I was thinking about doing it flipbook style though a bunch of layers, but that is way more work than I am looking for.
 
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I think its possible. You can use a gif instead of jpg or png, but you have to create the animation by yourself and save it as gif.
Its also possible like with decal maker, but you have to insert a function to adjust and normalize the decal position at first, and THEN you can move it easy around.
 
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I was thinking about doing it flipbook style though a bunch of layers, but that is way more work than I am looking for.

Flipbooks don't need layers, just a proper shader. That might be where you'd get stuck :p

I think its possible. You can use a gif instead of jpg or png, but you have to create the animation by yourself and save it as gif.

Sadly gif are not handle by Unity :/
You always have to fall back down to spritesheets (ie, flipbooks).
 
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Flipbooks don't need layers, just a proper shader. That might be where you'd get stuck :p



Sadly gif are not handle by Unity :/
You always have to fall back down to spritesheets (ie, flipbooks).
you can project gif or videos onto the skin. AFAIK pluginidea had some plugins with projecting stuff onto surfaces. also onto skin.
 
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you can project gif or videos onto the skin. AFAIK pluginidea had some plugins with projecting stuff onto surfaces. also onto skin.

I honestly wouldn't settle for a projection for a tattoo :p
But that's my own subjective approach on tattoo quality haha.
 
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