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Realistic Foreskin & Erection Simulation

Plugins + Scripts Realistic Foreskin & Erection Simulation

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That fixes it when I don't use the feature at all, yep.

Researching the other issue some more, I think I finally understand what's happening. The timer is incrementing when "inside" any target at all. Which includes the male's targets as well, his hand counts when holding his penis / masturbating. And there is only one timer. Correct solution would be to have separate timer for the male (incrementing on any "inside" state), and then for each female (incrementing only when penetrated). Although more detailed stimulation logic would be better than a simple timer of course.
View attachment 576889
Thanks again for digging into this for me! This sounds very probable to be the issue here - I will fix this.
Regarding the simulation logic, I think that @hazmhox is working on a separate stimulation / intensity simulation plugin (as a replacement for vammoan's system), so I would rather link to this once its out (and hopefully a male voice in the new vammoan)!
 
That fixes it when I don't use the feature at all, yep.

Researching the other issue some more, I think I finally understand what's happening. The timer is incrementing when "inside" any target at all. Which includes the male's targets as well, his hand counts when holding his penis / masturbating. And there is only one timer. Correct solution would be to have separate timer for the male (incrementing on any "inside" state), and then for each female (incrementing only when penetrated). Although more detailed stimulation logic would be better than a simple timer of course.
View attachment 576889
Would you like to test this version? This includes a separate trigger counter for squirt and wet pussy, only counting if inside vagina or anus. This should prevent that an already built-up counter would lead to an immediate release of squirt when getting closer.
 

Attachments

  • RunRudolf.RealisticForeskinSim.119.txt
    192.7 KB · Views: 0
RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:

Squirt Bugfix, SexyFluid Update

View attachment 578435
Credits (automatically composed by Credit & License Scanner): [Morphs / Appearances]: ascorad.asco_HandMorphs.3 (FC), Skynet.BetterBends.14 (CC BY), HotlineVam.GinaVogelFFA.1 (CC BY-NC-SA), V2.___UniversalMorphCollection___.103 (FC), Clownmug.SubtleDetails.2 (FC), Azur.Body_Morphs_details.1 (CC BY), Azur.Spine_Folds.1 (CC BY), HotlineVam.NadjiaHansenFFA.1 (CC BY-NC-SA)...

Read the rest of this update entry...
 
Would you like to test this version? This includes a separate trigger counter for squirt and wet pussy, only counting if inside vagina or anus. This should prevent that an already built-up counter would lead to an immediate release of squirt when getting closer.
Sorry I did not have time to test it, especially since I don't use the feature in any of my scenes. Looking at the code it should work fine with one female in the scene. With multiple, I guess all of them would get excited if any is penetrated :D But that's ok, as you wrote detailed stimulation and behavior logic of females should probably not be a part of this plugin anyway. (I might do something directly built into SexyFluids one day, since I already have a very detailed information about penetration available there, but I am not spending that much time on VAM these days)
 
Thanks again for digging into this for me! This sounds very probable to be the issue here - I will fix this.
Regarding the simulation logic, I think that @hazmhox is working on a separate stimulation / intensity simulation plugin (as a replacement for vammoan's system), so I would rather link to this once its out (and hopefully a male voice in the new vammoan)!

I'm not sure what the problem is. VAMM is a per character instanciated plugin. Every timer and logic is tied TO the character, so unless you're tying them yourself, there's no reason a VAMM instance is influenced by another.
 
I'm not sure what the problem is. VAMM is a per character instanciated plugin. Every timer and logic is tied TO the character, so unless you're tying them yourself, there's no reason a VAMM instance is influenced by another.
There is no problem with Vammoan, the discussion was about SexyFluids in conjunction wirh RealisticErection. I just mentioned (two posts earlier) that you seem to be (?) working on a separate plugin to manage arousal / intensity, probably to team up with the new Vammoan.
 
Ho right! I was confused with the quote, sorry mate! : ')

Yeap I am! vamexcite, I have several things in parallel atm so it's taking time... but soon I hope ;)
 
With multiple, I guess all of them would get excited if any is penetrated
I don't think this should happen, since only one person atom's SexyFluid instance and cum cloth system is triggered (by the variable '
personData1'):

C#:
Atom person1 = SuperController.singleton.GetAtomByUid(personData1);
pluginID2 = FindPluginID(person1, "Foost.SexyFluids");

If you find any such behaviour by chance, let me know!
 
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