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Hi Guest!
We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit! To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.
Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
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VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
I can provide you with a best guess bugfix version, since I see where the problem occurs. But you would have to test it as I do not have the error. Let me know if thats OK.
Disabling BepinEx didn't help. Clearing cache didn't help. I followed my procedure above in a clean Vam, and it did the same thing, massive errors. Sure, I can try a proposed fix.
Disabling BepinEx didn't help. Clearing cache didn't help. I followed my procedure above in a clean Vam, and it did the same thing, massive errors. Sure, I can try a proposed fix.
Hi, this is a version with additional null reference exclusions in the checkDecalMaker() code block (rename it back to .var before loading). It contains three debug error logs, so please include the red error log if you still get the issue.
Hi Rudolf.....
I have the same issue and after run version 116 this is what I have...no errors but this message every second, aprox.
I hope you find the error.
Thanks for your work!!
View attachment 571809
Hi Rudolf.....
I have the same issue and after run version 116 this is what I have...no errors but this message every second, aprox.
I hope you find the error.
Thanks for your work!!
And i have the latest updates of the plugins,The problem is with chokaphi.decals(Control Center) plugin and realistic.foreskin because when i remove these two the error is gone
And i have the latest updates of the plugins,The problem is with chokaphi.decals(Control Center) plugin and realistic.foreskin because when i remove these two the error is gone View attachment 571864
@burim001 : Did you test the beta bugfixed version 116 I posted a bit above? You have to rename it from .txt to .var. This should solve the errors you get, at least that's what we observed with JonyPink.
Thats OK, this is just my debug log for the beta version. As long as you only have this one, everything is OK. I will now post the update to the hub (without the ..linstanceID log of course).
View attachment 571918 Credits: 'Laia' by LoveDance with 'mbikinitop05' & 'gtop_01' by maru01, 'Bikiki-Gal Outfit-6' by VAM-YJ, 'moped glasses' by mopedlampe, pose 'Normalized Poses - Lying 164' by bill_prime
RealisticForeskin: Fixed a Null Reference bug in the checkDecalMaker code section, occurring only for some users, reason remains unknown. Thanks @SlimerJSpud, @burim001, @JonyPink...
Hi, this is a version with additional null reference exclusions in the checkDecalMaker() code block (rename it back to .var before loading). It contains three debug error logs, so please include the red error log if you still get the issue.
I came across an issue with this mod. Every time i increase Erection Delay from the default 3.00 to around 4.00 and then increase test erection slider to around 200, the physics crash. It happens on old versions of this mod and also on vanilla vam with only this mod and the resource pack. It also happens on both futa and alt-futa atoms.
Code:
[Error : Unity Log] Detected physics corruption on Atom Person. Disabling collision on atom and force resetting physics to prevent game crash. Move atom to different location, then reenable collision. Type of corruption: AutoCollider invalid joint position
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"
[Error : Unity Log] Detected NaN value during distance calculation for SetDAZMorphFromDistance MaleAnatomy
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF1/AutoColliderpelvisF4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF2/AutoColliderpelvisF2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF3/AutoColliderpelvisF3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF4/AutoColliderpelvisF4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF5/AutoColliderpelvisF5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF6/AutoColliderpelvisF6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF7/AutoColliderpelvisF7Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF8/AutoColliderpelvisF8Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF9/AutoColliderpelvisF9Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR1/AutoColliderpelvisR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR2/AutoColliderpelvisR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR3/AutoColliderpelvisR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR4/AutoColliderpelvisR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR5/AutoColliderpelvisR5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB1/AutoColliderpelvisB1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB2/AutoColliderpelvisB2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB3/AutoColliderpelvisB3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB4/AutoColliderpelvisB4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB5/AutoColliderpelvisB5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL1/AutoColliderpelvisB4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL2/AutoColliderpelvisBL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL3/AutoColliderpelvisBL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL4/AutoColliderpelvisBL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL5/AutoColliderpelvisBL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL6/AutoColliderpelvisBL5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL7/AutoColliderpelvisBL6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR1/AutoColliderpelvisBR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR2/AutoColliderpelvisBR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR3/AutoColliderpelvisBR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR4/AutoColliderpelvisBR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR5/AutoColliderpelvisBR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR1/AutoColliderpelvisFR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL1/AutoColliderpelvisFL1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR2/AutoColliderpelvisFR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL2/AutoColliderpelvisFL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR3/AutoColliderpelvisFR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR4/AutoColliderpelvisFR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL3/AutoColliderpelvisFL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL4/AutoColliderpelvisFL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL1/AutoColliderpelvisL1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL2/AutoColliderpelvisL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL3/AutoColliderpelvisL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL4/AutoColliderpelvisL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL5/AutoColliderpelvisL5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR6/AutoColliderpelvisBR6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR7/AutoColliderpelvisBR7Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest1/AutoColliderFemaleAutoColliderschest1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest2/AutoColliderFemaleAutoColliderschest2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest3/AutoColliderFemaleAutoColliderschest3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest4/AutoColliderFemaleAutoColliderschest4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest5/AutoColliderFemaleAutoColliderschest5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6/AutoColliderFemaleAutoColliderschest6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (1)/AutoColliderFemaleAutoColliderschest6 (1)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (2)/AutoColliderFemaleAutoColliderschest6 (2)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (7)/AutoColliderFemaleAutoColliderschest6 (7)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (3)/AutoColliderFemaleAutoColliderschest6 (3)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (4)/AutoColliderFemaleAutoColliderschest6 (4)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (5)/AutoColliderFemaleAutoColliderschest6 (5)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (6)/AutoColliderFemaleAutoColliderschest6 (6)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF1/AutoColliderpelvisF4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF2/AutoColliderpelvisF2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF3/AutoColliderpelvisF3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF4/AutoColliderpelvisF4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF5/AutoColliderpelvisF5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF6/AutoColliderpelvisF6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF7/AutoColliderpelvisF7Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF8/AutoColliderpelvisF8Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF9/AutoColliderpelvisF9Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR1/AutoColliderpelvisR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR2/AutoColliderpelvisR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR3/AutoColliderpelvisR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR4/AutoColliderpelvisR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR5/AutoColliderpelvisR5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB1/AutoColliderpelvisB1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB2/AutoColliderpelvisB2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB3/AutoColliderpelvisB3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB4/AutoColliderpelvisB4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB5/AutoColliderpelvisB5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL1/AutoColliderpelvisB4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL2/AutoColliderpelvisBL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL3/AutoColliderpelvisBL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL4/AutoColliderpelvisBL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL5/AutoColliderpelvisBL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL6/AutoColliderpelvisBL5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL7/AutoColliderpelvisBL6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR1/AutoColliderpelvisBR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR2/AutoColliderpelvisBR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR3/AutoColliderpelvisBR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR4/AutoColliderpelvisBR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR5/AutoColliderpelvisBR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR1/AutoColliderpelvisFR1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL1/AutoColliderpelvisFL1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR2/AutoColliderpelvisFR2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL2/AutoColliderpelvisFL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR3/AutoColliderpelvisFR3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR4/AutoColliderpelvisFR4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL3/AutoColliderpelvisFL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL4/AutoColliderpelvisFL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL1/AutoColliderpelvisL1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL2/AutoColliderpelvisL2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL3/AutoColliderpelvisL3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL4/AutoColliderpelvisL4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL5/AutoColliderpelvisL5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR6/AutoColliderpelvisBR6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR7/AutoColliderpelvisBR7Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest1/AutoColliderFemaleAutoColliderschest1Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest2/AutoColliderFemaleAutoColliderschest2Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest3/AutoColliderFemaleAutoColliderschest3Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest4/AutoColliderFemaleAutoColliderschest4Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest5/AutoColliderFemaleAutoColliderschest5Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6/AutoColliderFemaleAutoColliderschest6Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (1)/AutoColliderFemaleAutoColliderschest6 (1)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (2)/AutoColliderFemaleAutoColliderschest6 (2)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (7)/AutoColliderFemaleAutoColliderschest6 (7)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (3)/AutoColliderFemaleAutoColliderschest6 (3)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (4)/AutoColliderFemaleAutoColliderschest6 (4)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (5)/AutoColliderFemaleAutoColliderschest6 (5)Joint"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (6)/AutoColliderFemaleAutoColliderschest6 (6)Joint"
[Error : Unity Log] Detected NaN value during distance calculation for SetDAZMorphFromDistance MaleAnatomy
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"
[Error : Unity Log] Detected physics corruption on Atom Person. Disabling collision on atom and force resetting physics to prevent game crash. Move atom to different location, then reenable collision. Type of corruption: AutoCollider invalid joint position
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"
[Error : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"
Sorry in advance if this has nothing to do with your mod or if this has been already reported. I'll be happy to give more information if needed.
I came across an issue with this mod. Every time i increase Erection Delay from the default 3.00 to around 4.00 and then increase test erection slider to around 200, the physics crash. It happens on old versions of this mod and also on vanilla vam with only this mod and the resource pack. It also happens on both futa and alt-futa atoms.
Sorry in advance if this has nothing to do with your mod or if this has been already reported. I'll be happy to give more information if needed.
Is it at all possible to change what foreskin morph is used for the dynamic retracting? Since by default it's the Hoodie_ShaftOnly_Thinner morph from Jackaroo's morphs I was wondering if it can be changed to the thicker, regular one?
Is it at all possible to change what foreskin morph is used for the dynamic retracting? Since by default it's the Hoodie_ShaftOnly_Thinner morph from Jackaroo's morphs I was wondering if it can be changed to the thicker, regular one?
Hey, generally yes, we switched from the one you mention to the thinner one quite early because it worked/looked better. But why would you want to switch?
Hey, generally yes, we switched from the one you mention to the thinner one quite early because it worked/looked better. But why would you want to switch?
I think you better achieve this by using these morphs: "Sh_Girth", "Sh_Girth_Base", "Sh_Girth_XL" and/or "Sh_Taper". This will create very similar results in my optinion, without changing the base hoodie morph.
I think you better achieve this by using these morphs: "Sh_Girth", "Sh_Girth_Base", "Sh_Girth_XL" and/or "Sh_Taper". This will create very similar results in my optinion, without changing the base hoodie morph.
Hey. I am toying with VAM again a little bit after a long break, and it seems that the latest version of this plugin has a bug where it triggers SexyFluids squirt on the female even when I have the orgasm option turned off in Realistic Foreskin.
In my case this happens when the scene/pose is in the following state:
I have all orgasm integration, penis wetness/redness and cum cloth turned off in foreskin/erection settings
I have the Divining Rod feature turned on, with Female targets enabled, but in this pose all target orifices are turned off
The male has not been penetrating recently at all
In the transition to the next pose, the male approaches closer, still not penetrating, and the plugin triggers squirts
The dude was stood there fore several minutes. As long as he approaches the girl, squirt is triggered.
I had a quick look at the code and the bug seems to be in the FixedUpdate here
This logic does not check for orgasm integration enable state at all, it always happens no matter what are the plugin's settings
Something weird is going on with the targeting/inside logic, it looks like the _isInsideTargetTime timer might be advancing even while the male is not penetrating the female at all
For me just fixing the first bit would be good enough - I don't want this plugin to trigger any SexyFluids in my scenes. But it looks like there are more issues with the penetration target/timer logic as well. I can't review all of the code, but my guess is that this might be happening:
Divining Rod had a target set in the past, and penetration actually happened
But once I turned all auto-targeting off via triggers, the plugin's logic to search for the closest target stopped happening - since all are turned off
And because of that, it might think it's still penetrating, since it never resets the target to "null"? I can see the target variables (personData1 and targetType1) getting updated only from potentialForeskinTargetUpdate, which is probably not called anymore at all, and I can't find any place where they'd get reset
As a side note, it's a bit inefficient to create a trigger via JSON only to fire it once, you could easily just find the storable params in the plugin object and call them directly. On the other hand, since these triggers are even registered and saved into the scene (I am not sure why), it allowed me to discover what's actually triggering the random squirts
Hey. I am toying with VAM again a little bit after a long break, and it seems that the latest version of this plugin has a bug where it triggers SexyFluids squirt on the female even when I have the orgasm option turned off in Realistic Foreskin.
In my case this happens when the scene/pose is in the following state:
I have all orgasm integration, penis wetness/redness and cum cloth turned off in foreskin/erection settings
I have the Divining Rod feature turned on, with Female targets enabled, but in this pose all target orifices are turned off
The male has not been penetrating recently at all
In the transition to the next pose, the male approaches closer, still not penetrating, and the plugin triggers squirts
The dude was stood there fore several minutes. As long as he approaches the girl, squirt is triggered. View attachment 576857
I had a quick look at the code and the bug seems to be in the FixedUpdate here
This logic does not check for orgasm integration enable state at all, it always happens no matter what are the plugin's settings
Something weird is going on with the targeting/inside logic, it looks like the _isInsideTargetTime timer might be advancing even while the male is not penetrating the female at all
For me just fixing the first bit would be good enough - I don't want this plugin to trigger any SexyFluids in my scenes. But it looks like there are more issues with the penetration target/timer logic as well. I can't review all of the code, but my guess is that this might be happening:
Divining Rod had a target set in the past, and penetration actually happened
But once I turned all auto-targeting off via triggers, the plugin's logic to search for the closest target stopped happening - since all are turned off
And because of that, it might think it's still penetrating, since it never resets the target to "null"? I can see the target variables (personData1 and targetType1) getting updated only from potentialForeskinTargetUpdate, which is probably not called anymore at all, and I can't find any place where they'd get reset
As a side note, it's a bit inefficient to create a trigger via JSON only to fire it once, you could easily just find the storable params in the plugin object and call them directly. On the other hand, since these triggers are even registered and saved into the scene (I am not sure why), it allowed me to discover what's actually triggering the random squirts
I could not reproduce the effect you experience, the _insidetargettime counts back as it should. However, I now added a condition to only allow female sqirting and after orgasm dripping if 'Enable Wet Penis, Cum & Squirt' is enabled in the ControlCenter plugin. This should prevent your issue from happening if you don't use this function at all.
I could not reproduce the effect you experience, the _insidetargettime counts back as it should. However, I now added a condition to only allow female sqirting and after orgasm dripping if 'Enable Wet Penis, Cum & Squirt' is enabled in the ControlCenter plugin. This should prevent your issue from happening if you don't use this function at all.
That fixes it when I don't use the feature at all, yep.
Researching the other issue some more, I think I finally understand what's happening. The timer is incrementing when "inside" any target at all. Which includes the male's targets as well, his hand counts when holding his penis / masturbating. And there is only one timer. Correct solution would be to have separate timer for the male (incrementing on any "inside" state), and then for each female (incrementing only when penetrated). Although more detailed stimulation logic would be better than a simple timer of course.