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Realistic Foreskin & Erection Simulation

Plugins + Scripts Realistic Foreskin & Erection Simulation

Download [<1 MB]
No to both. I don't use session plugins either. I do have the BepinEx addon for the no-stutter patch. Let me try disabling that.
I can provide you with a best guess bugfix version, since I see where the problem occurs. But you would have to test it as I do not have the error. Let me know if thats OK.
 
Disabling BepinEx didn't help. Clearing cache didn't help. I followed my procedure above in a clean Vam, and it did the same thing, massive errors. Sure, I can try a proposed fix.
 
Disabling BepinEx didn't help. Clearing cache didn't help. I followed my procedure above in a clean Vam, and it did the same thing, massive errors. Sure, I can try a proposed fix.
Hi, this is a version with additional null reference exclusions in the checkDecalMaker() code block (rename it back to .var before loading). It contains three debug error logs, so please include the red error log if you still get the issue.
 

Attachments

  • RunRudolf.RealisticForeskinSim.116.txt
    192.3 KB · Views: 0
1772873027973.png

Hi Rudolf.....
I have the same issue and after run version 116 this is what I have...no errors but this message every second, aprox.
I hope you find the error.
Thanks for your work!!
 
View attachment 571809
Hi Rudolf.....
I have the same issue and after run version 116 this is what I have...no errors but this message every second, aprox.
I hope you find the error.
Thanks for your work!!
That looks great, thank you. This is just my debug log message. It says you currently don't have any incance of Decal Maker active.
 
Please send me a video how you get to the error from a blank default scene, or a json save file which leads tot the error so that I can debug it.
And i have the latest updates of the plugins,The problem is with chokaphi.decals(Control Center) plugin and realistic.foreskin because when i remove these two the error is gone
 
Last edited:
And i have the latest updates of the plugins,The problem is with chokaphi.decals(Control Center) plugin and realistic.foreskin because when i remove these two the error is gone
View attachment 571864
@burim001 : Did you test the beta bugfixed version 116 I posted a bit above? You have to rename it from .txt to .var. This should solve the errors you get, at least that's what we observed with JonyPink.
 
Last edited:
I Did and now i get the spamming error about the chokapi.decals error only --- > [!> CheckDecalMaker: instanceID:]
Thats OK, this is just my debug log for the beta version. As long as you only have this one, everything is OK. I will now post the update to the hub (without the ..linstanceID log of course).
 
RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:

Bugfix

View attachment 571918
Credits: 'Laia' by LoveDance with 'mbikinitop05' & 'gtop_01' by maru01, 'Bikiki-Gal Outfit-6' by VAM-YJ, 'moped glasses' by mopedlampe, pose 'Normalized Poses - Lying 164' by bill_prime

  • RealisticForeskin: Fixed a Null Reference bug in the checkDecalMaker code section, occurring only for some users, reason remains unknown. Thanks @SlimerJSpud, @burim001, @JonyPink...

Read the rest of this update entry...
 
Hi, this is a version with additional null reference exclusions in the checkDecalMaker() code block (rename it back to .var before loading). It contains three debug error logs, so please include the red error log if you still get the issue.
This fixes the flood of errors. Only the debug message remains, as expected.
 
I came across an issue with this mod. Every time i increase Erection Delay from the default 3.00 to around 4.00 and then increase test erection slider to around 200, the physics crash. It happens on old versions of this mod and also on vanilla vam with only this mod and the resource pack. It also happens on both futa and alt-futa atoms.
Code:
[Error  : Unity Log] Detected physics corruption on Atom Person. Disabling collision on atom and force resetting physics to prevent game crash. Move atom to different location, then reenable collision. Type of corruption: AutoCollider invalid joint position


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"


[Error  : Unity Log] Detected NaN value during distance calculation for SetDAZMorphFromDistance MaleAnatomy


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF1/AutoColliderpelvisF4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF2/AutoColliderpelvisF2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF3/AutoColliderpelvisF3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF4/AutoColliderpelvisF4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF5/AutoColliderpelvisF5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF6/AutoColliderpelvisF6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF7/AutoColliderpelvisF7Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF8/AutoColliderpelvisF8Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF9/AutoColliderpelvisF9Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR1/AutoColliderpelvisR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR2/AutoColliderpelvisR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR3/AutoColliderpelvisR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR4/AutoColliderpelvisR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR5/AutoColliderpelvisR5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB1/AutoColliderpelvisB1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB2/AutoColliderpelvisB2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB3/AutoColliderpelvisB3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB4/AutoColliderpelvisB4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB5/AutoColliderpelvisB5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL1/AutoColliderpelvisB4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL2/AutoColliderpelvisBL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL3/AutoColliderpelvisBL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL4/AutoColliderpelvisBL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL5/AutoColliderpelvisBL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL6/AutoColliderpelvisBL5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL7/AutoColliderpelvisBL6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR1/AutoColliderpelvisBR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR2/AutoColliderpelvisBR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR3/AutoColliderpelvisBR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR4/AutoColliderpelvisBR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR5/AutoColliderpelvisBR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR1/AutoColliderpelvisFR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL1/AutoColliderpelvisFL1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR2/AutoColliderpelvisFR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL2/AutoColliderpelvisFL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR3/AutoColliderpelvisFR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR4/AutoColliderpelvisFR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL3/AutoColliderpelvisFL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL4/AutoColliderpelvisFL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL1/AutoColliderpelvisL1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL2/AutoColliderpelvisL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL3/AutoColliderpelvisL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL4/AutoColliderpelvisL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL5/AutoColliderpelvisL5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR6/AutoColliderpelvisBR6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR7/AutoColliderpelvisBR7Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest1/AutoColliderFemaleAutoColliderschest1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest2/AutoColliderFemaleAutoColliderschest2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest3/AutoColliderFemaleAutoColliderschest3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest4/AutoColliderFemaleAutoColliderschest4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest5/AutoColliderFemaleAutoColliderschest5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6/AutoColliderFemaleAutoColliderschest6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (1)/AutoColliderFemaleAutoColliderschest6 (1)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (2)/AutoColliderFemaleAutoColliderschest6 (2)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (7)/AutoColliderFemaleAutoColliderschest6 (7)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (3)/AutoColliderFemaleAutoColliderschest6 (3)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (4)/AutoColliderFemaleAutoColliderschest6 (4)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (5)/AutoColliderFemaleAutoColliderschest6 (5)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (6)/AutoColliderFemaleAutoColliderschest6 (6)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF1/AutoColliderpelvisF4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF2/AutoColliderpelvisF2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF3/AutoColliderpelvisF3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF4/AutoColliderpelvisF4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF5/AutoColliderpelvisF5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF6/AutoColliderpelvisF6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF7/AutoColliderpelvisF7Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF8/AutoColliderpelvisF8Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisF9/AutoColliderpelvisF9Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR1/AutoColliderpelvisR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR2/AutoColliderpelvisR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR3/AutoColliderpelvisR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR4/AutoColliderpelvisR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisR5/AutoColliderpelvisR5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB1/AutoColliderpelvisB1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB2/AutoColliderpelvisB2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB3/AutoColliderpelvisB3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB4/AutoColliderpelvisB4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisB5/AutoColliderpelvisB5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL1/AutoColliderpelvisB4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL2/AutoColliderpelvisBL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL3/AutoColliderpelvisBL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL4/AutoColliderpelvisBL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL5/AutoColliderpelvisBL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL6/AutoColliderpelvisBL5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBL7/AutoColliderpelvisBL6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR1/AutoColliderpelvisBR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR2/AutoColliderpelvisBR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR3/AutoColliderpelvisBR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR4/AutoColliderpelvisBR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR5/AutoColliderpelvisBR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR1/AutoColliderpelvisFR1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL1/AutoColliderpelvisFL1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR2/AutoColliderpelvisFR2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL2/AutoColliderpelvisFL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR3/AutoColliderpelvisFR3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFR4/AutoColliderpelvisFR4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL3/AutoColliderpelvisFL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisFL4/AutoColliderpelvisFL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL1/AutoColliderpelvisL1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL2/AutoColliderpelvisL2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL3/AutoColliderpelvisL3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL4/AutoColliderpelvisL4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisL5/AutoColliderpelvisL5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR6/AutoColliderpelvisBR6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/MaleAutoColliderspelvis/AutoColliderpelvisBR7/AutoColliderpelvisBR7Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest1/AutoColliderFemaleAutoColliderschest1Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest2/AutoColliderFemaleAutoColliderschest2Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest3/AutoColliderFemaleAutoColliderschest3Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest4/AutoColliderFemaleAutoColliderschest4Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest5/AutoColliderFemaleAutoColliderschest5Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6/AutoColliderFemaleAutoColliderschest6Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (1)/AutoColliderFemaleAutoColliderschest6 (1)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (2)/AutoColliderFemaleAutoColliderschest6 (2)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (7)/AutoColliderFemaleAutoColliderschest6 (7)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (3)/AutoColliderFemaleAutoColliderschest6 (3)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (4)/AutoColliderFemaleAutoColliderschest6 (4)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (5)/AutoColliderFemaleAutoColliderschest6 (5)Joint"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/abdomen/abdomen2/chest/MaleAutoColliderschest/AutoColliderFemaleAutoColliderschest6 (6)/AutoColliderFemaleAutoColliderschest6 (6)Joint"


[Error  : Unity Log] Detected NaN value during distance calculation for SetDAZMorphFromDistance MaleAnatomy


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"


[Error  : Unity Log] Detected physics corruption on Atom Person. Disabling collision on atom and force resetting physics to prevent game crash. Move atom to different location, then reenable collision. Type of corruption: AutoCollider invalid joint position


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointArMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointAlMale"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB1Male"


[Error  : Unity Log] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SceneAtoms/Person/rescale2/PhysicsModel/Genesis2Male/hip/pelvis/_JointB2Male"
Sorry in advance if this has nothing to do with your mod or if this has been already reported. I'll be happy to give more information if needed.

Thanks!
 
I came across an issue with this mod. Every time i increase Erection Delay from the default 3.00 to around 4.00 and then increase test erection slider to around 200, the physics crash. It happens on old versions of this mod and also on vanilla vam with only this mod and the resource pack. It also happens on both futa and alt-futa atoms.

Sorry in advance if this has nothing to do with your mod or if this has been already reported. I'll be happy to give more information if needed.

Thanks!
Thank you @Pave99, this is a mathematical bug involving high numbers resulting from a power function. I will fix this for the next version!
 
Is it at all possible to change what foreskin morph is used for the dynamic retracting? Since by default it's the Hoodie_ShaftOnly_Thinner morph from Jackaroo's morphs I was wondering if it can be changed to the thicker, regular one?
 
Is it at all possible to change what foreskin morph is used for the dynamic retracting? Since by default it's the Hoodie_ShaftOnly_Thinner morph from Jackaroo's morphs I was wondering if it can be changed to the thicker, regular one?
Hey, generally yes, we switched from the one you mention to the thinner one quite early because it worked/looked better. But why would you want to switch?
 
Hey, generally yes, we switched from the one you mention to the thinner one quite early because it worked/looked better. But why would you want to switch?
I just like the look of it sometimes for girthier penises, even if it is a little less realistic. Good for a more "beer can" look I guess lol
 
I just like the look of it sometimes for girthier penises, even if it is a little less realistic. Good for a more "beer can" look I guess lol
I think you better achieve this by using these morphs: "Sh_Girth", "Sh_Girth_Base", "Sh_Girth_XL" and/or "Sh_Taper". This will create very similar results in my optinion, without changing the base hoodie morph.
 
I think you better achieve this by using these morphs: "Sh_Girth", "Sh_Girth_Base", "Sh_Girth_XL" and/or "Sh_Taper". This will create very similar results in my optinion, without changing the base hoodie morph.
Alright I'll keep that in mind thank you!
 
Hey. I am toying with VAM again a little bit after a long break, and it seems that the latest version of this plugin has a bug where it triggers SexyFluids squirt on the female even when I have the orgasm option turned off in Realistic Foreskin.

In my case this happens when the scene/pose is in the following state:
  • I have all orgasm integration, penis wetness/redness and cum cloth turned off in foreskin/erection settings
  • I have the Divining Rod feature turned on, with Female targets enabled, but in this pose all target orifices are turned off
  • The male has not been penetrating recently at all
  • In the transition to the next pose, the male approaches closer, still not penetrating, and the plugin triggers squirts
The dude was stood there fore several minutes. As long as he approaches the girl, squirt is triggered.

I had a quick look at the code and the bug seems to be in the FixedUpdate here
C#:
//Dynamic squirting (other girls)
if ((targetType1 == "Vagina" || targetType1 == "Anus") && _isInsideTargetTime >= 50f && !blocked)

It looks like there are two separate issues here:
  • This logic does not check for orgasm integration enable state at all, it always happens no matter what are the plugin's settings
  • Something weird is going on with the targeting/inside logic, it looks like the _isInsideTargetTime timer might be advancing even while the male is not penetrating the female at all
For me just fixing the first bit would be good enough - I don't want this plugin to trigger any SexyFluids in my scenes. But it looks like there are more issues with the penetration target/timer logic as well. I can't review all of the code, but my guess is that this might be happening:
  • Divining Rod had a target set in the past, and penetration actually happened
  • But once I turned all auto-targeting off via triggers, the plugin's logic to search for the closest target stopped happening - since all are turned off
  • And because of that, it might think it's still penetrating, since it never resets the target to "null"? I can see the target variables (personData1 and targetType1) getting updated only from potentialForeskinTargetUpdate, which is probably not called anymore at all, and I can't find any place where they'd get reset
As a side note, it's a bit inefficient to create a trigger via JSON only to fire it once, you could easily just find the storable params in the plugin object and call them directly. On the other hand, since these triggers are even registered and saved into the scene (I am not sure why), it allowed me to discover what's actually triggering the random squirts 😅
 
Hey. I am toying with VAM again a little bit after a long break, and it seems that the latest version of this plugin has a bug where it triggers SexyFluids squirt on the female even when I have the orgasm option turned off in Realistic Foreskin.

In my case this happens when the scene/pose is in the following state:
  • I have all orgasm integration, penis wetness/redness and cum cloth turned off in foreskin/erection settings
  • I have the Divining Rod feature turned on, with Female targets enabled, but in this pose all target orifices are turned off
  • The male has not been penetrating recently at all
  • In the transition to the next pose, the male approaches closer, still not penetrating, and the plugin triggers squirts
The dude was stood there fore several minutes. As long as he approaches the girl, squirt is triggered.
View attachment 576857

I had a quick look at the code and the bug seems to be in the FixedUpdate here
C#:
//Dynamic squirting (other girls)
if ((targetType1 == "Vagina" || targetType1 == "Anus") && _isInsideTargetTime >= 50f && !blocked)

It looks like there are two separate issues here:
  • This logic does not check for orgasm integration enable state at all, it always happens no matter what are the plugin's settings
  • Something weird is going on with the targeting/inside logic, it looks like the _isInsideTargetTime timer might be advancing even while the male is not penetrating the female at all
For me just fixing the first bit would be good enough - I don't want this plugin to trigger any SexyFluids in my scenes. But it looks like there are more issues with the penetration target/timer logic as well. I can't review all of the code, but my guess is that this might be happening:
  • Divining Rod had a target set in the past, and penetration actually happened
  • But once I turned all auto-targeting off via triggers, the plugin's logic to search for the closest target stopped happening - since all are turned off
  • And because of that, it might think it's still penetrating, since it never resets the target to "null"? I can see the target variables (personData1 and targetType1) getting updated only from potentialForeskinTargetUpdate, which is probably not called anymore at all, and I can't find any place where they'd get reset
As a side note, it's a bit inefficient to create a trigger via JSON only to fire it once, you could easily just find the storable params in the plugin object and call them directly. On the other hand, since these triggers are even registered and saved into the scene (I am not sure why), it allowed me to discover what's actually triggering the random squirts 😅
Thank you, I will have a look at this!
 
Would you like to test the attached version?

I could not reproduce the effect you experience, the _insidetargettime counts back as it should. However, I now added a condition to only allow female sqirting and after orgasm dripping if 'Enable Wet Penis, Cum & Squirt' is enabled in the ControlCenter plugin. This should prevent your issue from happening if you don't use this function at all.

Let me know if this fixes the issue for you!
 

Attachments

  • RunRudolf.RealisticForeskinSim.118.txt
    192.6 KB · Views: 0
Would you like to test the attached version?

I could not reproduce the effect you experience, the _insidetargettime counts back as it should. However, I now added a condition to only allow female sqirting and after orgasm dripping if 'Enable Wet Penis, Cum & Squirt' is enabled in the ControlCenter plugin. This should prevent your issue from happening if you don't use this function at all.

Let me know if this fixes the issue for you!
That fixes it when I don't use the feature at all, yep.

Researching the other issue some more, I think I finally understand what's happening. The timer is incrementing when "inside" any target at all. Which includes the male's targets as well, his hand counts when holding his penis / masturbating. And there is only one timer. Correct solution would be to have separate timer for the male (incrementing on any "inside" state), and then for each female (incrementing only when penetrated). Although more detailed stimulation logic would be better than a simple timer of course.
1774393286421.png
 
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