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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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How can i turn this off
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this is likely because of a bug that occurs if you toggle the plugin off & on, it is fixed in the upcoming v24 update. soon to be posted
sorry i worded it wrong...i meant to say only the bulge doesn't work after a while. I dont toggle the plugin on or off before the bulge stops working. Ive updated to v25 and its still the same. Anyone else ?
 
sorry i worded it wrong...i meant to say only the bulge doesn't work after a while. I dont toggle the plugin on or off before the bulge stops working. Ive updated to v25 and its still the same. Anyone else ?
i couldn't recreate the problem, can you send me the scene file you're having problems with?
 
Last edited:
Skynet updated Orifice Dynamics with a new update entry:

update v26

-- Fixes & Improvements:
- Optimized heap memory usage to 0.1MB/s~ down from previous 0.2MB/s~.
- Fixed Optimized Mass & Friction from getting applied to male atoms via detecting male hands or tongue, should only apply through detecting gens.
- Refined Collision filter list in deep penetration (Restored normal collision with some Thigh colliders to prevent clipping for CUA penetrators)
- Optimized performance to 0.2ms ~ down from previous 0.5ms ~ in frame time.

Read the rest of this update entry...
 
Skynet updated Orifice Dynamics with a new update entry:

update v27

** Not directly backwards compatible, needs .cs to .cslist rename in scene save .json file. **

-- New Features & Improvements:

- Re-Designed plugin UI with collapsible header menus, their state can be saved & restored with presets.
- Added tooltips system to all UI elements for a cleaner UI look, now the info texts only show on hovering upon UI elements. (can disable in advanced tab)
- Split visual...

Read the rest of this update entry...
 
Skynet, its a bit awkward but you can use the original .cs file and a stub/loader for your new .cslist to allow old save files to still load without user modification.
I had to do this with VAM_Decal_Maker.cs

  1. The stub CS file stores the old save json
  2. Checks if the cslist version has been loaded
    • Adds the cslist addon version
    • Sends savedata to the cslist version
  3. Removes the *.CS stub file from the addons list
 
Skynet, its a bit awkward but you can use the original .cs file and a stub/loader for your new .cslist to allow old save files to still load without user modification.
I had to do this with VAM_Decal_Maker.cs

  1. The stub CS file stores the old save json
  2. Checks if the cslist version has been loaded
    • Adds the cslist addon version
    • Sends savedata to the cslist version
  3. Removes the *.CS stub file from the addons list
hmm interesting, i didn't know this work around existed. i might look into it for future updates

Edit: i just tried your method to migrate and it worked, but i noticed it removes the plugin slot it was originally loaded in and creates a new plugin slot. i can see this potentially causing problems for timeline triggers or animation targets or triggers in general that depend on the exact plugin slot number to work, unless i'm doing something wrong?
 
Last edited:
Skynet updated Orifice Dynamics with a new update entry:

update v28

-- Small Addition & Fix:
- Added custom "Mouth Open Wide 1 Custom" morph to fix lip sync / jaw drive from sound, plugin will now drive it's own unique custom morph without conflicts with other plugins like vammoan or bodylanguage that use the vam native "Mouth Open Wide" morph for example.

Read the rest of this update entry...
 
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