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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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Sr for the late reply, but I do have the mouth gape toggle enabled ( actually, it is enabled by default ). but it still doesn't workingView attachment 589185
also check that you have collision enabled in the dildo atom, it is required for the plugin to work:
1778165232280.png
 
yes collision has to be on for all the plugin features to work including proximity pre-open and deep penetration... etc
My english might be a little broken, but what I mean is the dildo's collision is definitely ON since I am using penetration alignment. So that’s not the issue. The mouth still doesn't open when I put the dildo into range. i want it to open like in ur video overview
 
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My english might be a little broken, but what I mean is the dildo's collision is definitely ON since I am using penetration alignment. So that’s not the issue. The mouth still doesn't open when I put the dildo into range. i want it to open like in ur video overview
i don't know what went wrong for you there as it works just fine for me using v28:

 
I guess I am just out of luck then :D but thanks anyway for helping with all my issues
It's definitely something on your end, i've tested on a fresh vam install on the same default scene and it works, one last thing to check for is to enable Preload Morphs in your addonpackage manager for my plugin package like so:
1778200251726.png
 
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Skynet updated Orifice Dynamics with a new update entry:

update v29

-- Fixes & Improvements:
- New Performance Vertex Parenting based method to calculate Orifice Barycenters, now plugin no longer requires or forces soft body physics.
- Added orifice barycenters visual toggle in visuals section.
- Compacted alignment bone axes visuals.
- Fixed bugged self finger & finger alignment for genital orifices.
- Added bulge x gape effector slider, to control how much penetration girth affects the strength of bulge.
- Removed...

Read the rest of this update entry...
 
Hello Skynet.
Thank you, Skynet.
If i were rich, i would support you on patreon.
If i were a girl, i would marry you and give a lot of naughty.
But i'm neither, so, cheers, you are providing very good stuff, merci! =)
Please continue, Skynet.
 
Skynet updated Orifice Dynamics with a new update entry: update v29
The new barycenter feature got me thinking. Would it be possible to use it to spawn additional controller nodes or empties to which the hip controller gets parented?

The idea is to use those as animation targets instead of the hip.
I think that could considerably improve precision in situations where animations meant for one appearance miss the target for another appearance.
 
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The new barycenter feature got me thinking. Would it be possible to use it to spawn additional controller nodes or empties to which the hip controller gets parented?

The idea is to use those as animation targets instead of the hip.
I think that could considerably improve precision in situations where animations meant for one appearance miss the target for another appearance.
yeah i guess it could be used for that as well
 
Hello Skynet.
Thank you, Skynet.
If i were rich, i would support you on patreon.
If i were a girl, i would marry you and give a lot of naughty.
But i'm neither, so, cheers, you are providing very good stuff, merci! =)
Please continue, Skynet.
you're welcome bro :ROFLMAO:
 
probably because of alignment being active, it can also align anything that has bones including the vr hands
I cant use the plugin then. I mean other people must use it in vr? whenever my hands get close to a models face or gens the fingers try to avoid it at all cost and ends up glitching the vr hands and have to restart the game.
 
Really impressive rework, I really like how flawless and effortless it is on the user end, however I feel I must ask: do you have any plans or tips on how to make it work with Body Language.
I know it's not your plugin and you might not use it, but I believe it's quite popular and it is a shame how both plugins utilize genital colliders or something like that differently creating a conflict.
In my case it causes unpredictable errors with penetration detection thus making atoms move erratically. Don't want to be the one to ask anything, but if you could find a fix or a workaround that would be marvelous.
 
Really impressive rework, I really like how flawless and effortless it is on the user end, however I feel I must ask: do you have any plans or tips on how to make it work with Body Language.
I know it's not your plugin and you might not use it, but I believe it's quite popular and it is a shame how both plugins utilize genital colliders or something like that differently creating a conflict.
In my case it causes unpredictable errors with penetration detection thus making atoms move erratically. Don't want to be the one to ask anything, but if you could find a fix or a workaround that would be marvelous.
i have tried to make it cross compatible but the two affect a lot of the same things together creating conflicts, i'm afraid there isn't any solid workarounds unless both plugins we're built in one plugin
 
I cant use the plugin then. I mean other people must use it in vr? whenever my hands get close to a models face or gens the fingers try to avoid it at all cost and ends up glitching the vr hands and have to restart the game.
i think you just have to disable alignment and you should be good to go, lowering the align proximity radius as well should help prevent that
 
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