Is it possible to load a vamstory actions/director backup through triggers? Im trying to use the backups as a preset system (as recommended in the help section of the director plugin), but loading them all manually isnt really quick enough for the way I'm trying to implement it. Thanks for this awesome plugin btw!
Thanks for the response. Yeah i kinda figured that's not what it was meant for. I'm not aware of the "normal preset system", could you point me in the direction of where to find it?
Oh wow, cant believe i missed that lol. Thanks a bunchAny atom contains a "preset" tab. So in your empty for VAMStory, go to that tab, after you did all the things in there (data, settings etc) and then load that preset.
This should do it : )
VAMStoryActions
- Added Canvas order like ActionsCustom
- Added Layer like ActionsCustom ( as usual, only works with Post Process enabled )
( poke @Shadow Venom )
Tools
- Fixed a UI issue in Collision Manager
- Fixed a location/rotation issue in Bind To Cam ( when binding/unbinding multiple times in a row ).
- Fixed an issue in Bind To Cam where atoms others than CUA were binding to an incorrect position
- Added...
Oh my god!!! That’s such a pleasant surprise! I finally don’t have to deal with the UI popping up under the floor at the end of a Camride, or getting blocked by the character anymore. You’re seriously a hero!hazmhox updated VAMStory with a new update entry:
Bug Fixes & new tool
Read the rest of this update entry...
@hazmhox plugin request: I LOVE the Director plugin for scenes. I use it in all of mine. But would it be possible to create a variant of that one to work on figures? This way, if I save a plugin preset (I often have up to like 20 different plugins going) the setup can travel as I load the plugin preset into a different scene? For clarity, this isn't to replace the overall Scene director plugin, it's more for a very complex setup of specific figure triggers.
Yes, on Person atoms. I have a really complex setup of triggers, collision sensors (from the Person atom's built in collision triggers, plus another collision trigger for body parts that don't have them) and If I did it with an Empty and a person, when I load one, the links will break because it doesn't have the other one. Unless there's a way to load an empty preset and a figure preset at the same time?Figures? You mean Person atoms?
How would that make it any different than saving a preset on an empty?
I'll send you a scene containing what I'm talking about over the next few days. It's not an emergency.That's not tide to the atom it resides on, it's tied to your scene atom structure.
A plugin will always address the target atoms the way it's saved. So more or less, let's say you have 1 girl and 1 toy/CUA tied through director scripts. You need to save presets for each (the girl, the CUA) because load order matters, and then load your preset for your director.
Most of the links breaking are tied to atom naming and plugin load order. If your atoms are set properly before you load direct, it should be no problem. And having it on a person will not solve the problem if you don't create your base atoms properly : )
Unless I'm misunderstanding your use of course.
How do I turn off the click sound?
please