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AutoThruster Plus

Plugins + Scripts AutoThruster Plus

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I was having issues with reinsert/pullout and setting up timeline keyframes, I was using the old vinput settings (all penis controls off) so here's what you need.

Penis Tip - Position: OFF, Rotation: OFF
Penis Mid- Positon: OFF, Rotation: OFF
Penis Base - Position: OFF, Rotation: ON
Penis Tip - JointDriveMaxForce: 100, JointDriveSpring:100 (to your own taste)

But once you keyframe it, it works. I even setup a little configuration button trigger for simplicity.
View attachment 544572
yeah, so much of VAM's functionality depends on how nodes are set up. Physics, etc I still may implement those settings right into the plugin so that it doesn't mess up others that may not know.
 
First of all, thank you for creating this plugin.
While using it, there’s one feature I’d really like to request: immediate-response preset save/load slots.


The current method—saving, setting a preview, and entering a name is perfectly fine, but it would be even better if there were multiple quick-save slots. With slot-based saving, I could use Timeline or Trigger functions so that pressing a button instantly switches the values, making it much easier to see animation changes in real time.


I would really appreciate it if you could consider adding this feature.
 
First of all, thank you for creating this plugin.
While using it, there’s one feature I’d really like to request: immediate-response preset save/load slots.


The current method—saving, setting a preview, and entering a name is perfectly fine, but it would be even better if there were multiple quick-save slots. With slot-based saving, I could use Timeline or Trigger functions so that pressing a button instantly switches the values, making it much easier to see animation changes in real time.


I would really appreciate it if you could consider adding this feature.
Hi. Glad you like the plugin. I have thought about adding preset slots and still might add them, but wanted to make sure you knew you could trigger loading the presets instantly. My personal issue with slots is that you'd be locked into a maximum amount (like three or so) whereas the current system means you could trigger any number of presets via trigger. My demo scene that I uploaded the other day shows how to do this. Let me know if that helps or if there's a reason that the slot method would be better/easier for you.
 
Hi. Glad you like the plugin. I have thought about adding preset slots and still might add them, but wanted to make sure you knew you could trigger loading the presets instantly. My personal issue with slots is that you'd be locked into a maximum amount (like three or so) whereas the current system means you could trigger any number of presets via trigger. My demo scene that I uploaded the other day shows how to do this. Let me know if that helps or if there's a reason that the slot method would be better/easier for you.
Thanks to the demo version you mentioned, I learned how to load presets through LoadPresetPath, and I was able to get exactly what I wanted. Thank you for your help
 
Please tell me, what should i do to make a female character ride a male character. i load this plugins in a female, and this female dont move.
 
Please tell me, what should i do to make a female character ride a male character. i load this plugins in a female, and this female dont move.
Hi. The plugin can only be applied to a male (or futa) figure. To have the female do the thrusting, you would either use the toggle to turn off the male thrust entirely, or minimize it's movements with the in and out distances. You make her thrust using the "Extra Body motions" sliders. I have a demo scene up on the hub here that you can download and take a look at to see how to implement it for that. Let me know how you make out. :)
 
Hello, I have a question.
Is there a way to reset the cycle duration value?
For example, I save Preset 1 with a cycle duration of min 0.25, max 0.8, and Preset 2 with the max value set to 0.4. Then I use a timeline trigger to loop playback.
However, when switching back from Preset 2 to Preset 1, the speed value from Preset 1 is not applied, and the speed value from Preset 2 continues to remain active.
I would like to know if there is a way to resolve this issue.
 
Hello, I have a question.
Is there a way to reset the cycle duration value?
For example, I save Preset 1 with a cycle duration of min 0.25, max 0.8, and Preset 2 with the max value set to 0.4. Then I use a timeline trigger to loop playback.
However, when switching back from Preset 2 to Preset 1, the speed value from Preset 1 is not applied, and the speed value from Preset 2 continues to remain active.
I would like to know if there is a way to resolve this issue.
The presets should be storing all the slider settings. Can you share the scene with me so I can take a look? I will also take a look under the plugin's hood to see if there's anything wrong.
 
The presets should be storing all the slider settings. Can you share the scene with me so I can take a look? I will also take a look under the plugin's hood to see if there's anything wrong.
Here https://gofile.io/d/mAeeLN

Additionally, I would like to know if there is a way to reduce or smooth out the snapping/jumping issue that occurs when transitioning to the next linked action, especially when there is a large difference in speed values.
 
The var file
Here https://gofile.io/d/mAeeLN

Additionally, I would like to know if there is a way to reduce or smooth out the snapping/jumping issue that occurs when transitioning to the next linked action, especially when there is a large difference in speed values.
I've looked at your file and I'm honestly still stumped about why that scene is having issues. The one thing I'm thinking is that somehow Timeline is causing some sort of conflict with my plugin. I'm going to try setting up the triggers into VAMStory's Director plugin and then using timeline to trigger that instead to see what happens.
 
Here https://gofile.io/d/mAeeLN

Additionally, I would like to know if there is a way to reduce or smooth out the snapping/jumping issue that occurs when transitioning to the next linked action, especially when there is a large difference in speed values.
AH!! I found the issue. You have Duration Change rate set to zero. This means that the thrust duration never changes. So that means even setting a min and max....the thrust duration won't change within those parameters. It ALSO means that loading another preset that's also set to zero for duration change, the new duration of the thrust won't change either. I should probably update this plugin so that setting can't be set to zero. If you do want zero variability in the thrust speed within a preset, set the min and max to be the same. Then do the same for the second preset. Allowing a duration change for each should ALSO address the immediate snap you're seeing. Can you try those things and let me know how you make out?
 
AH!! I found the issue. You have Duration Change rate set to zero. This means that the thrust duration never changes. So that means even setting a min and max....the thrust duration won't change within those parameters. It ALSO means that loading another preset that's also set to zero for duration change, the new duration of the thrust won't change either. I should probably update this plugin so that setting can't be set to zero. If you do want zero variability in the thrust speed within a preset, set the min and max to be the same. Then do the same for the second preset. Allowing a duration change for each should ALSO address the immediate snap you're seeing. Can you try those things and let me know how you make out?
That makes sense. In my case, I want consistent, non-random motion, and then have the movement speed increase in the next stage. Because of that, I set the Duration Change Rate to 0.

However, when I allow a Duration Change Rate and set a min and max range, the immediate snapping becomes very severe during transitions, and the distance gap increases, which completely breaks the motion. That’s why I found that keeping a very small difference between the min and max values in Preset 1, while allowing a Duration Change Rate, felt like the least problematic workaround.

Separately, even when I am not using the timeline and instead adjusting the values in real time directly within the plugin, I noticed an issue where if I reduce the max speed to 0.6 and then later increase it back to 1.0, the reduced speed value continues to be applied. Because of this behavior, I assumed that the plugin might be structured this way by design, and I wanted to ask if there is a proper way to handle or reset this behavior.
 
AH!! I found the issue. You have Duration Change rate set to zero. This means that the thrust duration never changes. So that means even setting a min and max....the thrust duration won't change within those parameters. It ALSO means that loading another preset that's also set to zero for duration change, the new duration of the thrust won't change either. I should probably update this plugin so that setting can't be set to zero. If you do want zero variability in the thrust speed within a preset, set the min and max to be the same. Then do the same for the second preset. Allowing a duration change for each should ALSO address the immediate snap you're seeing. Can you try those things and let me know how you make out?
When I press the plugin’s Reload button and then load Preset 1 again, the speed is applied correctly. I tried to replicate this behavior using timeline triggers, but I couldn’t find anything equivalent. I tested toggling Enabled and Enabled Thrust on and off via timeline triggers, but it doesn’t behave like a reload.

If possible, it would be great to have immediate speed changes, similar to how the original Auto Thruster plugin worked. Alternatively, having a reset or initialize button, similar to the reload function, would be very helpful. That way, I could use a trigger to reset the plugin at the start frame and then play from Preset 1.

If this is a difficult request, please feel free to ignore it. I really appreciate the plugin as it is—thank you very much for making it available for free :)
 
When I press the plugin’s Reload button and then load Preset 1 again, the speed is applied correctly. I tried to replicate this behavior using timeline triggers, but I couldn’t find anything equivalent. I tested toggling Enabled and Enabled Thrust on and off via timeline triggers, but it doesn’t behave like a reload.

If possible, it would be great to have immediate speed changes, similar to how the original Auto Thruster plugin worked. Alternatively, having a reset or initialize button, similar to the reload function, would be very helpful. That way, I could use a trigger to reset the plugin at the start frame and then play from Preset 1.

If this is a difficult request, please feel free to ignore it. I really appreciate the plugin as it is—thank you very much for making it available for free :)
Earlier today I worked on a couple updates. One added a reset to defaults button. I think that's what you're asking for. So that should come out tonight or tomorrow. I'll look into some of those other things you mentioned
 
Earlier today I worked on a couple updates. One added a reset to defaults button. I think that's what you're asking for. So that should come out tonight or tomorrow. I'll look into some of those other things you mentioned
Thank you, I’m looking forward to it.
 
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