Hi, i might just be dumb, but i don't understand why, my dialog box disappear when i add material? Any idea? Thanks![]()
Well everything disappear, background text and hide button. It happens when selecting any material, comes back if i set it to none but tbh i think it might be more related to me having made a mistake than the plugin itself i just can't figure why hahaHo! That might be an oversight, I fixed several situations like this, I might have missed one. You mean the background right?
Simply select the action that has the background that disappears, it will be reloaded. I'll try to find the situation where it's borked and fix it : )
More info on when this happens on your end?
Well everything disappear, background text and hide button. It happens when selecting any material, comes back if i set it to none but tbh i think it might be more related to me having made a mistake than the plugin itself i just can't figure why haha
Just selecting any material?
That's colorcorrect, that shit prevents VAMS to work at all due to transparency shenanigans : )
Yep any material, what do you mean by colorcorrect? Im still a bit lost on vam i have to say.
Hey, thanks for the idea, i've tested it too. Looks like there's indeed troubles when changing backgrounds (remove/reload) : both butons got same backgrounds images (action 0 & 1), but it mess up when clicking on the buton as you can see on the 2nd screenshot. I tried to reaload again on action 1 the images, and it makes disapearing the one from action 0 'Background Light' (screen 3) but buton 'Main light' works fine again. Seems there is something the plugin doesnt like with using same images ? Hope this helps you figure it out
VAMStoryActions Custom
- Added Canvas Order global option to be able to sort panels when adding multiple scripts on a single empty atom
- Added Render Layer global option to allow placing UI in front of everything when using post process
- Removed the Toggle Button background using the off background on the on button (and vice versa) when having only one background (it was confusing after all)
- Fixed a bug when selecting a button background for...
Hi @hazmhox ! Not sure if this is a bug or if I'm just using it wrong, but in the VamStory Gaze plugin, when you set it to "Enable Random Weighting", with a min and max, the Gaze Weight doesn't seem to follow the Min or Max correctly. It seems to still go down to 0.01 and up to 0.68 and just back and forth between those two.
Ah....I was using it incorrectly. lol. Thanks for the explanation.The min is clamped to .01 or -.01 to avoid slight stutters when being exactly 0, this is normal.
And the min and max are two values between which it will randomize each time it's gonna trigger a gaze. So let's say you have 0.5 and 0.8 as min and max, everytime the character will start a gaze, the possible values will be 0.5, 0.6, 0.7 and 0.8 (or any decimal value between the mix and max really, this is just as an example)
So if you wanted the gaze to always directly look at you, put 1.0 and 1.0 in min and max.
But obviously the goal is to have variations between each gaze, so just experiment with it.
The idea to quickly iterate on your settings, is to lower drastically the pause and hold time to let the character often go back and forth between looking at you or not.
To summarize :
- Enable Random Weighting always starts at 0 ( 0.01)
- It will wait a moment based on your pause settings
- then trigger a gaze which values that are randomized between min and max
- hold the gaze
- then go back to zero
- pause... etc...
at some point it was a UI element, but in of the updates it was changed
Yo. Congrats on the fantastic work.
I have encountered a problem again and i don't remember what i did to fix it but i'm encountering it again.
So I've got some UI buttons set up on a menu In VamStory. I have a toggle switch that attaches it to the camera. but I've noticed when looking down it clips through the floor and the buttons disappear making it unable to click on them. In an old scene of mine I have it so they always visible regardless if something is in between the camera and the button but i have no idea how i set it up. Is anyone able to shed any light on the situation.
Thank so much.
Fair enough.Previous post.
VAMStory is a world UI, that behavior is normal. It's not made to be "considered" as a viewport UI.
The day I'll add the UI layer to the other plugins I just added to Actions Custom, it could work only if you have a post process in the scene. But beyond that, there's no way around without me changing the way the UI renders.
Fair enough.
Thanks very much for your input. I’ve got it working on an old scene of mine. I think I just copied a sub scene or something across and edited it there. I’m currently struggling to get it working again but I know it’s possible.
I wouldn’t know how to set up the post process myself so I’m getting a little lost as I can seem to successfully copy it across again regardless. Congrats on the plug in.
Yes... I didn't read carefully. Then I'll stick with version 30 for now, with this wonderful bug. The solution is a bit cumbersome with attaching to the camera, but it works.Read the last messages : )