Do you have DecalMaker or without DecalMaker? In both cases, it should at least allow Decal and Normal to be selected.
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Be sure to have the most recent update of Decal Maker, and reload it.Only shape and pubic even when activating add decalmaker. i have all dependencies as far as I can tell.
View attachment 531110
Be sure to have the most recent update of Decal Maker, and reload it.
That's stange, but thanks for the clarification. Since I do not experience the problem on my end and cannot currently reproduce it, I can unfortunately not really help.I have and did. I tested on a clean vam install. I have all dependencies.
When I load the plugin:
View attachment 531387
With add decalmaker (the hourglass just keeps running but nothing changes):
View attachment 531388
That's stange, but thanks for the clarification. Since I do not experience the problem on my end and cannot currently reproduce it, I can unfortunately not really help.
The persistent loading symbol rather points to a general problem with your VAM/plugin system, but not sure what part. Do you have any info in the exclamation mark area (red one)?
Even without decalmaker, right out of the box, the plugin allows choosing textures to go into the standard skin slots.
Can you please post a short video of starting up VAM, adding the plugin?
Does anyone else have these/such issues?
Thanks, I will check this. It's probably related to a check for VAMMoan, and depending on plugin loading sequence, the latter might not be available/ready yet and thus the interactive mode be reverted. I think I can create a setup to reproduce this behaviour and hopefully fix it. You might be able to solve this by changing the plugin order too, but that can be a pain to do.The erection sim certainly makes Altfuta characters more realistic in terms of not just erection, but the movement of the D when the Altfuta is on the receiving end. One thing I noticed is that the Mode where you select manual scripting or interactive with Vammoan always reverts to manual on scene load. I had to put triggers on all the action pose buttons to make sure it was in interactive mode during sex.
I'd also like to know if there's a simple way to make the AF character always hard. It always want to go flaccid if there's no direct stim. Hate when that happens IRL ...
Hey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).I've solved this problem and will share the solution here:
Main modifications to the RunRudolf_RealisticForeskin.cs file:
1. Delete or comment out lines 4761 and 4763.
2. Change line 4823 of code
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_dyn, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function"
is replaced with
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_JSON.val, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function”
3. Change line 4825 of code
“foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_dyn, Mathf.Max(erection * foreskinmorph2_max_JSON.val, 0.1f, foreskinmorph2_min_dyn)), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
is replaced with
"foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_JSON.val, foreskinmorph2_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
4. Change line 4916 of code
“foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_dyn, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function"
is replaced with
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_JSON.val, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function”
5. Change line 4918 of code
“foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_dyn, Mathf.Max(erection * foreskinmorph2_max_JSON.val, 0.1f, foreskinmorph2_min_dyn)), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
is replaced with
"foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_JSON.val, foreskinmorph2_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function“
6. Don't copy the "" symbol![]()
How about a circumcised setting where the foreskin only moves a little and doesn't cover anything?Hey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).
In case you want a fully closable foreskin, just reduce the "Foreskin Tension" slider to 0!
That's easily doable - just play with the params!How about a circumcised setting where the foreskin only moves a little and doesn't cover anything?
Oops, I just realized it nowHey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).
In case you want a fully closable foreskin, just reduce the "Foreskin Tension" slider to 0!
View attachment 532558
New Content
- ControlCenter: Added a button to directly choose a custom appearance preset file in the AltFuta converter tab. This will just open an explorer window pointing the user directly to the custom appearances preset files folder. This comes in handy then creating custom AltFuta looks. It is also a triggerable function (e.g. by UIButton or Timeline). The trigger parameter for Receiver Target is "Appearance" with the...
Hi, sure, thats possible. Do you mean just any random cock with all possible properties (decal, normal, shape, pubic)? Or rather individual properties per trigger (shape with a trigger, decal with a trigger, ...)?Love this plugin, great work. Do you think you could make a trigger option for the cock creator (creating a new one via a trigger)?
Hi, sure, thats possible. Do you mean just any random cock with all possible properties (decal, normal, shape, pubic)? Or rather individual properties per trigger (shape with a trigger, decal with a trigger, ...)?
Yes, so let's do it with the full range of toggles, this makes more sense for versatility and is not that much work. I will use this opportunity to go through all exposed triggers and choose more meaningful names and remove internal variables if they are not necessarily exposed to the trigger system. This will make the triggering system for these plugins much more easily accessible to creators.Thanks for taking a look!
I was thinking about just pressing "Create Cock" with a trigger and then using whatever properties are already active. But toggling the different options with triggers would be awesome too, if it is not too much extra work =).
Sounds great! Another feature I'm missing is some kind of turn off option, where one can set a timer value when the male starts to gets flaccid again after having no action for a specific amount of time.Yes, so let's do it with the full range of toggles, this makes more sense for versatility and is not that much work. I will use this opportunity to go through all exposed triggers and choose more meaningful names and remove internal variables if they are not necessarily exposed to the trigger system. This will make the triggering system for these plugins much more easily accessible to creators.
Do you mean in scripted timeline sequences or in interactive mode?Sounds great! Another feature I'm missing is some kind of turn off option, where one can set a timer value when the male starts to gets flaccid again after having no action for a specific amount of time.
Oh true, nice, thanks. That's good enough for me.Do you mean in scripted timeline sequences or in interactive mode?
In interactive mide, this will happen automatically due to VAMMoan intensity decrease. In scripting mode, you can trigger 0 erection with a very long duration, which should lead to this effect. Or what do you mean with timer? Not sure a general auto flaccid rule would fit all purposes.
View attachment 534278
Credits: Character "Tyler" by PetaZwerga, Pose 13 from "Luminestrial.StandingPosesExhibit.2"
New Functions
- ControlCenter: Added trigger support for the Random Cock Creator. Compose your random cock setup in a trigger (e.g. UIButton or Timeline) by adding the properties you want to be changed, and attach the “Trigger Cock Creation” at the end. Some of the properties are (as before) only available in...
View attachment 536182
New Stuff
- ControlCenter: Improved and extended idle animations, and separated them into two categories: Idles and fitness. Idles are in place, with some animated poses by Luminestral added. Fitness are the existing exercises which require a bit more space, improved with minor hand details.
- RealisticForeskin: The Decal Maker plugin preset for advanced mode in the "Textures" tab is automatically loaded if any decal or normal is selected...
Hi, just saw some triggers have changed names, this mean got to check and correct every projects for the triggers (time consuming but doable) or stick back to older versionRunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:
Improved Idle Animations, Bugfixes
Read the rest of this update entry...
public static JSONStorableFloat intensityTest = new JSONStorableFloat("Erection Test", 0.0f, 0.0f, 700.0f, false);
Hi, you are right, this is unfortunately somewhat a breaking change. I thought about it for some time, but usability won against backwards compatibility in this case. If you know the old and new triggers (see below), you could edit them directly in the .json (replace) effectively:Hi, just saw some triggers have changed names, this mean got to check and correct every projects for the triggers (time consuming but doable) or stick back to older versioni have in mind the 'Erection Test' (if i remember well) is now 'Test Mode: Set Erection Level' from 0 to 700, also what does the other one, 'Erection Level' from 0 to 1 ? I've tested it but it does nothing.
For the foreskin, the testing activation is no more availablei'm used to invoke this trigger ON/OFF oftenly for handjobs start, guess solution would be to play with min or max hoodretractation or something like that, but it so much easier to on/off.
Hope you can do something about thatand thanks for the work
Edit : just changed line 436 for the erection testing level, easy solved
But i don't know about the foreskin test triggerC:public static JSONStorableFloat intensityTest = new JSONStorableFloat("Erection Test", 0.0f, 0.0f, 700.0f, false);