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PosingHelper

Plugins + Scripts PosingHelper

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You mean publish a separate plugin to only pose hands ? Or the individual finger morph sliders for the hands ?
Hey there, I meant the morphs only, so once we are done animating them in timeline (using this plugin) we can remove it and don't need a dependency to it but only the other var where the morphs come from if that makes sense
 
Hey there, I meant the morphs only, so once we are done animating them in timeline (using this plugin) we can remove it and don't need a dependency to it but only the other var where the morphs come from if that makes sense
Makes perfect sense, it's both easy and convenient, I can hopefully get this done this weekend.
 
version 1.22.0.12 , tried using the plugin on other updates from latest to 1.21.0.10, Im coming from honey select 2 and I need this so much
 

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version 1.22.0.12 , tried using the plugin on other updates from latest to 1.21.0.10, Im coming from honey select 2 and I need this so much
Sorry for the late reply, a few users reported this a while back, personally I couldn't reproduce the issue, but updating both VAM and the plugin to the latest version seemed to fix it for those users
 
Hi all,

I'm using the latest version of PosingHelper (89) with Timeline 291, animating fingers in MIN mode (standard "geometry" morphs) and I've noticed an odd behaviour:

-> When I adjust fingers using Timeline sliders (TARGETS tab) PH sliders update also correctly
-> But the oposite way, so when I adjust fingers unsing PH sliders, fingers move, but Timeline sliders are NOT updating (they are showing the old value)
-> However when I update fingers using PH then unselect the target in Timeline (TARGETS tab) and select it again, it's showing the correct new value (updated earlier by PH)

Is that a bug? Any chance to fix it?
 
Hi all,

I'm using the latest version of PosingHelper (89) with Timeline 291, animating fingers in MIN mode (standard "geometry" morphs) and I've noticed an odd behaviour:

-> When I adjust fingers using Timeline sliders (TARGETS tab) PH sliders update also correctly
-> But the oposite way, so when I adjust fingers unsing PH sliders, fingers move, but Timeline sliders are NOT updating (they are showing the old value)
-> However when I update fingers using PH then unselect the target in Timeline (TARGETS tab) and select it again, it's showing the correct new value (updated earlier by PH)

Is that a bug? Any chance to fix it?
Hi

it's more of a limitation than a bug, you basically have to force timeline to sync.
There's a video posted in the overview section that explains what to do when you want to sync timeline and PH
 
Thanks Ruvik,
But the video shows how to use Timeline with FULL mode - that means with PHFingerSliders added. I would like to use it with the MIN mode (default sliders).
Am I still missing something? What do you exactly mean "forect timeline to sync"?
 
im trying to make a fist but the pose wont save on timeline, whenever I hit play the atoms hand opens back up again but in the posing helper the fist slider is full. any idea why this happens?
 
Thanks Ruvik,
But the video shows how to use Timeline with FULL mode - that means with PHFingerSliders added. I would like to use it with the MIN mode (default sliders).
Am I still missing something? What do you exactly mean "forect timeline to sync"?
If you want to use it in simple mode, just adding relevant VAM morphs should suffice, like hand spread/finger spread etc. I can whip up animation for you later.. I was also thinking about a script that will fix the plugin order, e.g. if you have finger sliders plugin at slot #3, but animation is #2, script would automatically fix it, to it works on the slot of your choosing. I will ask broGPT later!
 
im trying to make a fist but the pose wont save on timeline, whenever I hit play the atoms hand opens back up again but in the posing helper the fist slider is full. any idea why this happens?
Firstly, make sure that Timeline didn't complain when importing animation (plugin order is important). If it didn't and if you can move manually slider in timeline and it works, then you're halfway there. When you navigate to the keyframe you wanna do, change sliders in PosingHelper etc, you will have to manually slap advanced keyframe tools in timeline and then click register float params (or something like that). That way your values will actually register as a keyframe. I don't think it can be done automatically.. Timeline automatically would register changes to position/rotation of body parts, but not slider values from another plugin. I am not even sure it works on morphs if you change them via VAM ui instead of Timeline. But if you move manually sliders in Timeline, they should update automatically IIRC (but that's problematic to navigate). I might later slap some other configurations too, I think that separating left and right hand makes more sense so it's easier to do animations.
 
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