Hello,
I'm impressed with your great plugin. Thank you.
I have a small suggestion about the hand slider GUI :
if remove "isMoused = false;" on line 466 of "PHHands.cs",
so the slider will be much easier to operate.
However, if doing so would result in the loss of important functionality, it is something to consider.
PS:
I was trying it just now and found a problem.
When I right-click on the screen, my finger returns to its original position. This means that isMoused = false is necessary to finalize the value.
I'll think about whether there's a better way to do this.
I'm impressed with your great plugin. Thank you.
I have a small suggestion about the hand slider GUI :
if remove "isMoused = false;" on line 466 of "PHHands.cs",
so the slider will be much easier to operate.
However, if doing so would result in the loss of important functionality, it is something to consider.
Code:
public void SetSlider(string morphName)
{
this.morphName = morphName;
this.slider = this.gameObject.GetComponent<Slider>();
this.handle = this.gameObject.transform.Find("Handle Slide Area/Handle").GetComponent<Image>();
UpdateSliderValue();
}
public void OnPointerEnter(PointerEventData eventData)
{
isMoused = true;
}
public void OnPointerExit(PointerEventData eventData)
{
// isMoused = false; <<<<<<<<<< Line466 commentOut
}
PS:
I was trying it just now and found a problem.
When I right-click on the screen, my finger returns to its original position. This means that isMoused = false is necessary to finalize the value.
I'll think about whether there's a better way to do this.
Last edited: