@CheesyFX I tried enabling it but it doesn't show any forces or anything being applied to the breasts for females (not males) unlike for the butt. I think I'm just doing something wrong but I'm not sure what.
anyway to add it to females for flex it on breast?@slimjimkim @akirayuki420 For ShakeIt, just enable the breast in the UI. Flexit doesn't act on the chest, because my primary focus are females with breasts. I might add it though cause it would be kinda cool for males.
Hi and thanks, Michisan!At first, thank you for this great PlugIn, Cheesy, I love it and I'd never go without it activated!!
After several experiments I ended up a bit clueless, maybe someone of you may be able to help me out here: I use this Plugin for a while now and especially on the FlexIt-Part, is there a way to keep the FlexIt-morphs active for a longer amount of time? The morphs just seem to appear on actual limp/body movements, the faster the movement, the bigger the effect, but is there a way to activate them without too much movement involved? Like when holding heavy objects where the muscles stay flexed from supporting the weight? I tried making the limp I wanted the contractions to take effect on move against an invisible object blocking the movement via collission using Acidbubbles timeline, it worked a bit but not very well. I also experimented with physics or the cycle force (setting the force up in a one-directional way) but these seem to not activate the morphs quite well either. Anyone got an idea or workaround for this?
Hey Cheesy,Hi and thanks, Michisan!
First, have you read the description in the UI?
View attachment 497838
There are 2 kinds of reactions:
1. flexing due to angular acceleration (dynamic)
2. flexing in static poses due to the limb having to be hold against gravity (static).
You are interested in the latter it seems. See here:
The "weight" of objects to be hold cannot be considered by my plugin. I can't even tell if the object is static and holds itself, or if the character is actually trying to pull the object down instead of lifting it up. But if the object is below the limb it is assumed that the limb is resting and supported by the object, like shown in the video. Maybe you had a collision from below in your tests and hence no static morphing.Plugins + Scripts - ShakeIt - Updates
hub.virtamate.com
If not, try increasing the amount and play with the S-Ratio to see the results of the static morphing (0 = none, 1 = max (depending on the pose)).