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Different postmagic presets for each atom?

Okachu

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If I add a vignette effect on an atom can I choose to only have it on a specific atom in first person view?
 
I kind of don't understand what you mean.
A post process is global to the camera, you can have only one post process at a time.
You can save several presets for your post process, and load them during scene playback to change it if you want.
 
I kind of don't understand what you mean.
A post process is global to the camera, you can have only one post process at a time.
You can save several presets for your post process, and load them during scene playback to change it if you want.
And how can I load different effects in first person only? With triggers?
 
Where i should start as trigger beginner?

I think I'm just adding buttons for the different views with triggers but I don't know what commands I need.
This is a subject that I remember struggling when I was new to VAM.
Now I am so much more familiar to triggers that I may have trouble remembering the difficulties I had back then. Perhaps you could give me some pointers on your difficulties or what you'd want to see in a wiki post about triggers.
 
Where i should start as trigger beginner?

I think I'm just adding buttons for the different views with triggers but I don't know what commands I need.
This Wiki post now exists:

 
This Wiki post now exists:

Sry, I'm a bit late had not much time.

Thx I haven't watched the vid and wiki, yet but I have made these buttons to show what I'm trying.

P1
activate first person view
without the vignette effect
audiomate (the headaudio)) is disabled
audiomate volume is disabled (or lowered couldn't find an option)

P2
activate first person view
vignette effect is enabled
audiomate (the headaudio) enabled
audiomate vol is enabled
 

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  • P1 Embody toggle.jpg
    P1 Embody toggle.jpg
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  • P1 Vignette disabled.jpg
    P1 Vignette disabled.jpg
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  • P1 audiomate disabled.jpg
    P1 audiomate disabled.jpg
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  • P1 audiomate vol disabled_lowered.jpg
    P1 audiomate vol disabled_lowered.jpg
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  • P1 audiomate settings.jpg
    P1 audiomate settings.jpg
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  • P2 Embody Toggle.jpg
    P2 Embody Toggle.jpg
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  • P2 Vignette enabled.jpg
    P2 Vignette enabled.jpg
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  • P2 audiomate enabled.jpg
    P2 audiomate enabled.jpg
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  • P2 vol enabled.jpg
    P2 vol enabled.jpg
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  • P2 audiomate settings.jpg
    P2 audiomate settings.jpg
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Well, I don't know what you're trying to do from the pictures, so...
 
I wrote before the explanation was visible.

Keep in mind that HeadAudioSource means it comes from the person, and if Lip Sync or jaw sync audio is on it will speak those sounds.
You probably don't need audiomate for this, seems like a extra step with no value as you could target the person headaudio directly.
 
I wrote before the explanation was visible.

Keep in mind that HeadAudioSource means it comes from the person, and if Lip Sync or jaw sync audio is on it will speak those sounds.
You probably don't need audiomate for this, seems like a extra step with no value as you could target the person headaudio directly.
I have added it as "scene audio control" and wanted the heartbeat coming from the head. I don't know other ways.

And if I switch to the other person without hearbeat it should be disabled or barely to hear.
In the scene itself it should be disabled completely.
 
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It was a note saying where the sound would come from. If that is the intention, then ignore the note warning.
Is the topic question resolved?
 
It was a note saying where the sound would come from. If that is the intention, then ignore the note warning.
Is the topic question resolved?
My problem is that the vignette effect is in the whole scene and on Player 1 instead just on Player 2.

The hearbeat is still playing in the scene but quietly

If I switch to Player 1 the heartbeat is still enabled as headaudio (it's louder)

Basically I don't want any effects or sounds in the scene or Player 1.
Just on Player 2 in first person.
 
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Just stop the sound when you change perspective lol
 
Stop the "head audio" sounds :p not "stop all sounds"... or I would have said... (wait for it)... "stop all sounds". :ROFLMAO:
 
Stop the "head audio" sounds :p not "stop all sounds"... or I would have said... (wait for it)... "stop all sounds". :ROFLMAO:
"stop the sound" implied for me to stop all sounds.

I tried to pause and stop the head audio but It's still playing everywhere. :/ I have no idea what I could do else.

Added another screen with the sound settings in audiomate. I can manually play the sound and if i click on stop it's stopping but then it's starting again. the volume control and pitch has no function on the actual sound for some reason?
 

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  • stop head audio.jpg
    stop head audio.jpg
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  • imported sound.jpg
    imported sound.jpg
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Solved the problem with the audio!

I had to delete the scene audio

Thought I need this for importing it to audiomate. Now the heartbeat is only playing in the audiomate collection on P2


If I leave the first person view from P2 with escape then it's still playing in the scene. Don't know how to solve this.
 
Ok, the most important part in VAM when making a scene is to stop, analyse and review what you are doing, what your goal is, and if it is working as expected. If it is not working as expected, then almost every time you are doing something that has a faulty logic, misplaced expectation, or just overly complicated for what it needs to be.
I asked and didn't get a reply on why you are using Audiomate for what from your screenshot, is just one audio file. You probably don't need this extra complication.
 
Ok, the most important part in VAM when making a scene is to stop, analyse and review what you are doing, what your goal is, and if it is working as expected. If it is not working as expected, then almost every time you are doing something that has a faulty logic, misplaced expectation, or just overly complicated for what it needs to be.
I asked and didn't get a reply on why you are using Audiomate for what from your screenshot, is just one audio file. You probably don't need this extra complication.
Sry, I was not clear enough and not mentioned audiomate in the answer.

"I have added it as "scene audio control" and wanted the heartbeat coming from the head. I don't know other ways."


I'm using audiomate to put the imported audio on the person.

And probably to loop, pitch and lower the sound.

Maybe I want to try to make a trigger that P1 first person view barely hear the heartbeat from P2's body but this is for later.
 
Sry, I was not clear enough and not mentioned audiomate in the answer.

"I have added it as "scene audio control" and wanted the heartbeat coming from the head. I don't know other ways."


I'm using audiomate to put the imported audio on the person.

And probably to loop, pitch and lower the sound.
You would if you looked into the newly created "Triggers" wiki post I spent a few hours writing and advertised here. In it there's the basic trigger setup to play an audio file from Scene Audio. Takes you 1 min to see it.
Audiomate is best used when you have a collection of audio, say a music collection.
 
You would if you looked into the newly created "Triggers" wiki post I spent a few hours writing and advertised here. In it there's the basic trigger setup to play an audio file from Scene Audio. Takes you 1 min to see it.
Audiomate is best used when you have a collection of audio, say a music collection.
Now the heartbeat isn't looping anymore even with loop checked.

Yes, I already have read this before, ty. But I'm not sure if this is what I'm searching.

Here is a clip what I'm trying.
 

Attachments

  • audio scene.mp4
    6.7 MB
Why are you still using Audiomate, you don't need to.
Use the built-in trigger shown in the wiki post with an audio in "scene audio", setting it to loop.

Here's an example using a VAM embedded sound
 

Attachments

  • sound loop.json
    6 KB · Views: 0
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