Ah, I thought atoms are characters?Head audio is only for characters.
When you add an audio file, it can be played from anywhere, characters or audiosources.
You're the one choosing where to play it from. Consider the scene audio as simply a "library".
Ah, I thought atoms are characters?
Yes, I have added the audio as scene and put it as "Headaudiosource" with audiomate. The headaudio is working but if i embody the other character the headudio is there, too without attached audio mate?
I have 2 character. Only one of them has audiomate."Atom" is the fancy word meshed came up with for "entity" or "object". Anything, in a scene is an atom. An empty, a light, a CUA, they all are atoms.
I'm not sure I understand that sadly. Could you rephrase it?
Ok thought i can mute the other sounds somewhere and only keep the head audio on one person. Then I need triggers?You gotta understand the concept of audiosources.
They are producing sounds. So you will hear them no matter what. It's not like a "I'm playing in head audio source of character one then I'll only hear it when possessing"... this has nothing to do with your point of view, they are audio source, producing sounds.
If you want only a specific sound from a specific perspective, you need to script this based on the player's interaction when swapping point of views.