Who said you have to have 90fps for VR? Even with a 4090 that's not gonna happen if you have a detailed environment and some nice clothings.If VR requires 90 fps for a playable experience, does this mean 4090 is the only option for VR?
Can anyone share how the VR experience is with a card below 4090?
90fps means 1000/90=11.1ms per frame. If your CPU finishes the physics in 3ms, your GPU has 8.1ms to render the scene to not exceed the budget for 90fps. If you have a slow CPU that finishes in 6ms, your GPU must finish all it's work in 5.1ms. So if you have a 7800x3d or 9800x3d with 6000MT/s RAM, a 4070 might suffice. 14900k is also good. VAM is not a regular game, but a physics simulation where CPU and GPU must work in serial. So a better CPU/GPU will always increase your FPS until FPS==physics rate or FPS==vsync.If VR requires 90 fps for a playable experience, does this mean 4090 is the only option for VR?
Can anyone share how the VR experience is with a card below 4090?
Exactly this. Tough I may add it might depend on what you prefer between: visual or motion fidelity more? Lights, a crowded scene, sharper resolution taxes the gpu more on visual, while scripts which set your scene in motion taxes the cpu. You can dial them to your hw level and plan your upgrade according to preference. Just be mindful of your choices.90fps means 1000/90=11.1ms per frame. If your CPU finishes the physics in 3ms, your GPU has 8.1ms to render the scene to not exceed the budget for 90fps. If you have a slow CPU that finishes in 6ms, your GPU must finish all it's work in 5.1ms. So if you have a 7800x3d or 9800x3d with 6000MT/s RAM, a 4070 might suffice. 14900k is also good. VAM is not a regular game, but a physics simulation where CPU and GPU must work in serial. So a better CPU/GPU will always increase your FPS until FPS==physics rate or FPS==vsync.
There is no such thing as "bottlenecked by CPU" or "bottlenecked by GPU", but the most cost effective way to increase FPS is upgrading your CPU/RAM speeds.
Your best bet would be to look through benchmarks and check the "physics time" and "scripts time" of different CPU. This will give you an estimate how many milliseconds that CPU upgrade would give you. My experience is that you get most FPS by upgrading the CPU and RAM in any case, no matter what. If you want best FPS/$ you should upgrade to the most expensive CPU and RAM first, meaning an x3d ryzen or a highend intel with atleast 6000mhz RAM. After that buy the best GPU thats left in your budget.
janie fails to load because of a race condition somewhere in the scene loading, but only occurs if a morph fails to load while the character is loading. You should get some error like "file could not be found .... xxx.vmi" or something. For me it was some weird unrelated .var that contained morphs and which had a space in filename inside the .var. Fixed it by opening it as a zip file in 7z and renaming it correctly.Is it a known issue that having a lot of .var packages and other content installed causes problems with the benchmark? It gets stuck trying to load "Janie" after the 2nd hair sim sequence, wouldn't load even after over 15 minutes. Was getting around 70 FPS on average up until that point (at 1440p Ultra, 1.0 Render Scale).
I have the same setup 5600 and 6700xt (5600x and 5600 performance difference is negligible). I also wondered if it would make any difference, and here is what I found out:Does anyone know if upgrading to a 5700x3d from a 5600x would be worth it? Would there be decent gains? I have a 6700xt and only use VaM in Desktop.
The lights and assets [exluding it's colisions or linking them to other atoms] are compiled on GPU, not CPU, so putting them to help with fps in CPU talk isn't exactly right here.But I wouldn't upgrade. What is the difference between 80 and 120 FPS? And the scenes that get lower FPS than that you can simply delete some assets like the environment (or swap it for a more optimized one), or switch off two or three lights. You can use scene stripper plugin to help you do that.
Hm, an additional 40~ fps definitely seems worth it to me. I tend to use plugins like Naturalis on top of using Reshade, and these things combined has a fairly heavy impact on my performance, so that's a big bump in my case. Would be interested in hearing other opinions though, especially if anyone here is using a 5700x3d with the same or similar build.I have the same setup 5600 and 6700xt (5600x and 5600 performance difference is negligible). I also wondered if it would make any difference, and here is what I found out:
In some scenes yes. The 5700x3D is closer to the 5800x3D than it is to the 5600x. The 5600x gets 80FPS in baseline 3, while the 5800x3D gets 130FPS. So I would say you could get a 50% performance boost in some scenarios, if you are not GPU bottlenecked.
But I wouldn't upgrade. What is the difference between 80 and 120 FPS? And the scenes that get lower FPS than that you can simply delete some assets like the environment (or swap it for a more optimized one), or switch off two or three lights. You can use scene stripper plugin to help you do that.
I get 80FPS in many scenes with my setup (it is the same as his). But I limit GPU usage a lot, by using GivemeFPS plugin.The lights and assets [exluding it's colisions or linking them to other atoms] are compiled on GPU, not CPU, so putting them to help with fps in CPU talk isn't exactly right here.
You just said 5800x3D gives like 50% more fps in CPU heavy benchmark. Yeah, the difference between 120 vs 80 is not that noticeable. But 50% more means, in other, more balanced scenarios, ie 'realife VaM usage' scenarios, like playing actual scenes, i would say it might be huge to get 60fps instead of 40...
To anyone who wants to upgrade... I would wait for VAM 2 to release... because from what I tested in the alpha, it runs WAY WAY WAY better than VAM 1 on lower specs pcs.
New benchmarks with an 7700X at stock speed and DDR5 6000 CL15!
Interesting. Judging from Seraphim's 7800x3d results (back on page 30) it seems like you're gpu bottlenecked with the 3080 Ti?.Got myself an 7800X3D at the end of 2023, but didn't bother to benchmark it. Out of curiosity I just did it.
Please note the "dragable area" that overlaps the benchmark comes from the plugin "var browser", which I use to manage var files in game. I'm not sure if it affects the benchmark results.
Also, the CPU Performance Patch is installed.
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I wonder what kind of boost we're gonna get from a 5090. I bet 25-35% or so compared to 4090.