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Trying to use a short man and tall woman appearance in a scene.

alexftime1

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So most scene are not in this combo (short man like 5'1 and tall woman say 6'1), if i change their appearance, to make say bj work, the body will be going below the floor or floating on air. Is there an easy option to make this work please?
If i may, can i ask on more related question please. how to unlock the position of animation?
 
So most scene are not in this combo (short man like 5'1 and tall woman say 6'1), if i change their appearance, to make say bj work, the body will be going below the floor or floating on air. Is there an easy option to make this work please?

No. The animation is tied to the original "average" proportion of the characters. If your appearances are widly different from the original characters, there is no easy fix. And before someone corrects me by saying "you can do this and that and this"... what I just said is: there is no easy fix. You need to understand VAM, update your appearances to fit the original size, adjust either the person atom scale, or morph scale etc etc etc.

There is never gonna be a magic button "make this animation work for my very different sized characters". This is mostly due to the fact that there are dozens of possibilities to "scale" a character, and it's a very complex task to adjust this on the fly without investment from the user (you).


If i may, can i ask on more related question please. how to unlock the position of animation?

This is not easy to answer without knowing how the scene is made. You could probably move the persons atom, but if the animation is made with Timeline you could have poses resetting the root position. Like the previous one, no easy fix. You need to understand how the animation has been made and fix it yourself.
 
Just to add.
You can unlock the atom movement position if they are locked. At times the main atom control root is also animated so you may be able to move the atom but since the main is also used in the animation the atom will spring back to that location. You can delete it from the list in the timeline plugin if that's what was used but it's gonna create more problems depending on how the creator animated things.

You could parent the root to something (like a empty) and move that item since it would be controlling the atom only not breaking the animation or just use 14mhz SynchronousMoving actually for doing a quick parenting. Add it to the atom and move the SynchronousMoving plugin to control the atom moving it to where you will need it.

That's the best quick fix I think you may have and still some positions could be misaligned. If there is just one animation in the scene pretty sure you are good with whatever you do to line things up but with more than one, you may be adjusting for each pose idk. As hazmhox said "there's no easy fix.." You got to take things into account.
 
It depends, if you like the animation and you know enough to edit the scene, you can. But you will have to do the modifications yourself : D
 
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