Atom UI

Detailed guides for the Atom User Interface in VaM

Material

Information about the Material tab of the Atom UI
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Atom Control “Isolate Edit This Atom” Opens an Isolated Atom Edit window with options for disabling other atoms in game to make it easier to edit the selected atom. "Name Space" in the corner of "Isolated Atom Edit" displays the name of your selected Atom “Freeze Physics: Freezes the physics on all atoms in the scene expect for the one currently in isolated edit mode. ”Disable Render” Hides all atoms in the scene except for the one currently in isolated edit mode. ”Disable Collision” Disables collision on all other atoms in the scene. This does not apply to the currently isolated atom. ”Select Atom” selects the currently Isolated atom. ”End Isolate Edit Mode” Ends the isolated edit mode and closes the dialog box...
Atom Move “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. X,Y,Z Movement and Rotation are the same as standard Unity. Assets aligned in Unity will enter VaM aligned the same. Every atom in VaM can be moved or rotated by grabbing the atom in VR or by using the manipulator in desktop mode. Desktop Atom manipulator. See UI Icons for more information. For more precise positioning you can click on the following units for each movement axis. +or- 1 unit. +or- .1 Unit +or- .01 unit Or reset back to 0 ”Lock” will prevent any movement happening on that specific Axis. This locks the UI Manipulators, precise positioning is still active. ”Snap” will...
Atom Animation “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. The following settings relate directly into the recording and playback of scene Animations inside VaM please see Scene Animation for more detailed information. ”Armed for Record” Toggling this On will allow the atom to store recorded animations for this Atom. By default this is toggled off for most Atoms. It’s a good idea to get into the habit of double checking this setting whenever you are getting ready to record. “Playback Enabled” All atoms have this “on” by default. It allows any recorded animations on the selected atom to playback recorded animations when played. This has no effect on animations driven by...
Physics Control “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. VaM Atoms are made of two significant parts. The Atom Control and The Physics Object. The “Atom Control” (Green Square) is the node that you select and gives you access to all of the Atom’s control settings. The “Physics Object” (Circled In White) is the physical object that you interact with in VaM. When working with any of the physics settings for Atoms they are only affecting the Physics Object and not the Atom Control. In essence the majority of the settings in the Physics panels change the way the Physics Object interacts with its Atom Control. You are encouraged to set up simple tests such as the...
Physics Object “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. VaM Atoms are made of two significant parts. The Atom Control and The Physics Object. The “Atom Control” (Green Square) is the node that you select and gives you access to all of the Atom’s control settings. The “Physics Object” (Circled In White) is the physical object that you interact with in VaM. When working with any of the physics settings for Atoms they are only affecting the Physics Object and not the Atom Control. In essence the majority of the settings in the Physics panels change the way the Physics Object interacts with its Atom Control. You are encouraged to set up simple tests such as the examples...
Material The Material tab of the Atom UI controls material, shader, and texture settings for the object. Information on the Parameters tab Information on the Shader tab Information on the Textures tab
Geometry Choices Geometry Choices were added with VaM’s Cyberpunk update 1.20.77.2. Consequently only these few props make use of this new functionality. When a geometry option is chosen the material options will dynamically update to reflect the props current state. CyberpunkBed Gives you options to hide/unhide the bed frame, mattress and sheet, as well as options for left/right placement or hiding of the pillows. CyberpunkComputer Can hide/unhide the Computer, individual monitors or cables, as well as an option to have the computer or monitors centered over the control node for individual placement. CyberpunkControlScreen Options for orientating the Control Screen and Wall Mount left, right or...
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