• Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Wiki Article 03. Textures

Status
The first post in this thread is a WikiPost, and can be edited by anyone with the appropriate permissions.
Material Textures

pasted image 0 (10).png


pasted image 0.png
“Name Space” This will display the name of the currently selected Atom. You can rename it here as well.


pasted image 0 (1).png
Material Tab Global Options






pasted image 0 (2).png
”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom.
This saves settings from all three material panels: Params, Shader and Textures. They will stay in memory during scene changes or a hard reset however be lost when VaM is closed.


pasted image 0 (3).png
”Restore From” This is where you will restore the material settings from the channel you saved them to in the “Save To” box.
For example if you saved to channel “1” in the “Save To” panel, You will restore the settings by clicking on the “1” in this panel.


pasted image 0 (4).png
”Reset” resets all material settings across all three panels: “Params”, “Shader” and “Textures”.



pasted image 0 (5).png”Params” Displays the Material Parameter options.


pasted image 0 (6).png”Shader” Displays the “Shader” options.


pasted image 0 (7).png
”Textures” Displays the “Texture” options. The current page you are reading.



pasted image 0 (8).png
”Open Folder In Window Explorer” will open an explorer window to the selected atom’s texture folder.


pasted image 0 (9).png
”Create UV Template Texture” exports a “materialsUVTemplate.png” file of the selected atom’s wireframe layout to make it easier to create custom textures for use in game.
To quickly access the selected atom’s texture folder use the above button ”Open Folder In Window Explorer”.

materialsUVTemplate.png
AptPatioChair’s cushion wireframe template.

Unfortunately due to production constraints and the use of off the shelf models, some of VaM’s props are not as texture friendly as others.













The following Texture Options are not all available on every Atom within VaM. They are dependent on the function of the atom as well as the Unity shader used for the specific atom.

The majority of texture channels available are the following:

pasted image 0 (11).png
”_MainTex” Main Texture / Diffuse channel.


pasted image 0 (12).png
”_SpecTex” Specular Texture channel.


pasted image 0 (13).png
”_GlossTex” Gloss Texture channel.


pasted image 0 (14).png
”_AlphaTex” Alpha Texture Channel / Transparency


pasted image 0 (15).png
”_BumpMap” Bump Map / Normal texture channel.


pasted image 0 (16).png
”_DecalTex” Decal Texture channel.


Each of the above texture channels have the following options available.

pasted image 0 (17).png
”Default” Resets the texture back to it’s default texture. This goes for not only built in assets but also custom built community assets.


pasted image 0 (18).png
”Reload” Reloads the currently assigned texture, this is helpful when iterating on a custom texture.


pasted image 0 (19).png
”Null” Removes any currently assigned texture also clearing the default texture so that the current channel does not have any texture assigned to it.


pasted image 0 (20).png
”Clear” Clears the currently assigned texture. Resetting it to it’s default.


pasted image 0 (21).png
”Select” Opens a select file dialog in the current atoms texture folder. So that you can load any textures you have saved there.


pasted image 0 (22).png
”Tile X” Tiles the assigned texture along the X axis of the selected Atom’s material UV’s. Default is “1”


pasted image 0 (23).png
Tile Y” Tiles the assigned texture along the Y axis of the selected Atom’s material UV’s. Default is “1”


pasted image 0 (24).png
”Offset X” Offsets the assigned texture along the X axis of the selected Atom’s material UV’s. Default is “0”


pasted image 0 (25).png
”Offset Y” Offsets the assigned texture along the Y axis of the selected Atom’s material UV’s. Default is “0”
 
Last edited:
Status
The first post in this thread is a WikiPost, and can be edited by anyone with the appropriate permissions.

Similar threads

Replies
0
Views
442
Replies
0
Views
358
Back
Top Bottom