VaM File Types
.json
The basic scene file for VaM is the .json file. Also used for Subscenes
\Saves\scene
\Custom\SubScene
.vac
Legacy compiled scene files. These are not commonly used anymore. Originally the scene file when packaged into a "vac" for sharing would compress the assets into one file that would be opened from the scene folder. When opened the file would unzip and create a tree folder within that location so that the assets could be accessed by VaM. After closing the scene those specific assets would not be accessible normally unless copied into the appropriate folder.
\Saves\scene
.assetbundle
Unity compiled assets
"How to create a Var File" Guide created by JoyBoy.
\Custom\Assets
.var
addonPackage files
\AddonPackages
\AddonPackagesBuilder
.vmb and .vmi. Also .dsf
Compressed morphs
\Custom\Atom\Person\Morphs\female
\Custom\Atom\Person\Morphs\female_genitalia
\Custom\Atom\Person\Morphs\male
\Custom\Atom\Person\Morphs\male_genitalia
.vab, .vaj, and .vam
Custom Hairstyle and clothing files
\Custom\Hair\Female
\Custom\Hair\Male
\Custom\Clothing\Female
\Custom\Clothing\Male
.vap
Preset reference, location depends on what the preset is for.
.fav
Favorite file references, location depends on what is favorited
.cs, .cslist
Custom Script file and list of scripts
\Custom\Scripts
.json
The basic scene file for VaM is the .json file. Also used for Subscenes
\Saves\scene
\Custom\SubScene
.vac
Legacy compiled scene files. These are not commonly used anymore. Originally the scene file when packaged into a "vac" for sharing would compress the assets into one file that would be opened from the scene folder. When opened the file would unzip and create a tree folder within that location so that the assets could be accessed by VaM. After closing the scene those specific assets would not be accessible normally unless copied into the appropriate folder.
\Saves\scene
.assetbundle
Unity compiled assets
"How to create a Var File" Guide created by JoyBoy.
\Custom\Assets
Unity AssetBundles for VaM 1.xx - Guides -
After some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously. This...
hub.virtamate.com
.var
addonPackage files
\AddonPackages
\AddonPackagesBuilder
.vmb and .vmi. Also .dsf
Compressed morphs
\Custom\Atom\Person\Morphs\female
\Custom\Atom\Person\Morphs\female_genitalia
\Custom\Atom\Person\Morphs\male
\Custom\Atom\Person\Morphs\male_genitalia
.vab, .vaj, and .vam
Custom Hairstyle and clothing files
\Custom\Hair\Female
\Custom\Hair\Male
\Custom\Clothing\Female
\Custom\Clothing\Male
.vap
Preset reference, location depends on what the preset is for.
.fav
Favorite file references, location depends on what is favorited
.cs, .cslist
Custom Script file and list of scripts
\Custom\Scripts
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