Question Why is there a difference in color when Unity packages assets to VAM

andifang

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Can someone help me solve this problem? Recently, there has been an issue with the color of the assets packaged by Unity, and I have not been able to find the problem in VAM.

This color difference has recently appeared, and it was okay before


Desktop Screenshot 2023.10.19 - 18.36.16.18.png
Desktop Screenshot 2023.10.19 - 18.36.29.47.png

Desktop Screenshot 2023.10.19 - 18.39.11.07.png
 
I don't know the specifics, but it is about how CUA's handle scene lighting, making everything look more mat. Have you tried using UnityAssetVamifier on the asset? I think it is included in vam as of 1.20, but here is the link.
 
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I don't know the specifics, but it is about how CUA's handle scene lighting, making everything look more mat. Have you tried using UnityAssetVamifier on the asset? I think it is included in vam as of 1.20, but here is the link.
Thank you. It's not a lighting issue, and I don't know how it happened. It was okay before
 
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That just looks like a Global Illumination or the Ambient Light Color from the Scene Lighting Tab no?

I mean you said it isnt lighting but it sure looks like it 😬
 
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Possibly your Unity project has the wrong colorspace setting. Set project Color Space to Linear to get proper lighting. This is found in Edit->Project Settings->Player. Then click Other Settings tab. Set Color Space->Linear (default is Gamma).

(Follow the various guides around. There are 3 settings that differ from Unity project defaults you need changed for AssetBundles to work correctly in VaM. There is colorspace and two VR related settings.)
 
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