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Solved where do I put assetbundle files?

Coso

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Apr 6, 2025
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Newcomer here...

When I donwload a pack which contains also an assetbundle file, where do I put it?
I got that it goes in Custom\Assets folder, but do I need to create another subfolder or not? I see there is a subfolder called MeshedVR, do I have to put it there?


Thanks
 
Solution
Newcomer here...

When I donwload a pack which contains also an assetbundle file, where do I put it?
I got that it goes in Custom\Assets folder, but do I need to create another subfolder or not? I see there is a subfolder called MeshedVR, do I have to put it there?


Thanks
If the assetbundle in the pack is in a folder Just place the folder with the assetbundle in the Custom\Assets folder .
if the assetbundle in the pack is not in folder, Just place assetbundle in the Custom\Assets folder. does not really need to go in a subfolder ,
Newcomer here...

When I donwload a pack which contains also an assetbundle file, where do I put it?
I got that it goes in Custom\Assets folder, but do I need to create another subfolder or not? I see there is a subfolder called MeshedVR, do I have to put it there?


Thanks
If the assetbundle in the pack is in a folder Just place the folder with the assetbundle in the Custom\Assets folder .
if the assetbundle in the pack is not in folder, Just place assetbundle in the Custom\Assets folder. does not really need to go in a subfolder ,
 
Upvote 0
Solution
If the "pack" happens to be a VAR package, the VAR goes into AddonPackages. Don't unpack it, just leave it there.
Everything made in the last few years for VAM should be in a VAR package. Understanding VARs, and why we use them, is critical for creating content in VaM. There are various tutorials around.
(VAR packages are technically renamed ZIP files. There was an issue in the past with Browsers auto-renaming them back to ZIP when downloaded from Patreon, which caused some confusion.)

However, if you create AssetBundles yourself (importing stuff from Unity Editor), put them indeed somewhere into Custom\Assets\... I would actually recommend Custom\Assets\Coso\... and whatever subfolders below that you like to organize your stuff. If you then later create your own VAR for sharing with others that local file structure would be duplicated inside the VAR.
 
Upvote 0
If the "pack" happens to be a VAR package, the VAR goes into AddonPackages. Don't unpack it, just leave it there.
Everything made in the last few years for VAM should be in a VAR package. Understanding VARs, and why we use them, is critical for creating content in VaM. There are various tutorials around.
(VAR packages are technically renamed ZIP files. There was an issue in the past with Browsers auto-renaming them back to ZIP when downloaded from Patreon, which caused some confusion.)

However, if you create AssetBundles yourself (importing stuff from Unity Editor), put them indeed somewhere into Custom\Assets\... I would actually recommend Custom\Assets\Coso\... and whatever subfolders below that you like to organize your stuff. If you then later create your own VAR for sharing with others that local file structure would be duplicated inside the VAR.
Awesome, Thanks!
 
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