Yeah that's the problem with trying to use characters of different scales/heights. The poses just weren't made for that and it might be difficult to go through and fix every animation for your differently sized custom characters.hello I'm having problems when I tried to change the male height on the C&P1 scale slider.
The male is .900 on the scale and the female(goblins,Elfs & more...) is .600-.900 on the scale.
When tried to adjust the male only, the scale keeps going back to the original.900
I tried adjusting the plug-ins (scale receiver & diviningRod) even tho it works when I manually move the male closer to the female, Some girls are also far part of the male rod
Make a animation not accurate to the scene
I manually need to adjust the male and female position in this scene/poses to make it some what accurate.
Can anyone help me?
If you'd want to try and adjust it to fit your differently scaled characters, you'd have to make manual changes for each animation in Timeline. If it's something as simple as positioning like moving the entire Atom, you can open up the animation in Timeline and then go to Pose -> Save Pose once you move them to a position you like. Problem is it that just changing the position may not always be enough to fix the alignment if we're using characters of different scales. Like if you REALLY wanted to align it perfectly you might have to manually change the individual keyframes for the head position, hip position, hand position, etc which would be a hassle.
As cool as those characters are, you'll probably find it difficult to use them in most scenes without any hiccups.