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Westo #5 - Showertime Sweethearts

Scenes Westo #5 - Showertime Sweethearts

Download [19.14 MB]
hello I'm having problems when I tried to change the male height on the C&P1 scale slider.

The male is .900 on the scale and the female(goblins,Elfs & more...) is .600-.900 on the scale.

When tried to adjust the male only, the scale keeps going back to the original.900

I tried adjusting the plug-ins (scale receiver & diviningRod) even tho it works when I manually move the male closer to the female, Some girls are also far part of the male rod
Make a animation not accurate to the scene

I manually need to adjust the male and female position in this scene/poses to make it some what accurate.

Can anyone help me?
Yeah that's the problem with trying to use characters of different scales/heights. The poses just weren't made for that and it might be difficult to go through and fix every animation for your differently sized custom characters.

If you'd want to try and adjust it to fit your differently scaled characters, you'd have to make manual changes for each animation in Timeline. If it's something as simple as positioning like moving the entire Atom, you can open up the animation in Timeline and then go to Pose -> Save Pose once you move them to a position you like. Problem is it that just changing the position may not always be enough to fix the alignment if we're using characters of different scales. Like if you REALLY wanted to align it perfectly you might have to manually change the individual keyframes for the head position, hip position, hand position, etc which would be a hassle.

As cool as those characters are, you'll probably find it difficult to use them in most scenes without any hiccups.
 
Out of curiousity, if we were willing to go through the hassle of manually changing individual keyframes, where do we go to adjust that?
 
Out of curiousity, if we were willing to go through the hassle of manually changing individual keyframes, where do we go to adjust that?
There are keyframes for the body parts in Timeline for each animation. If you wanted to change them manually you'd have to go to every keyframe, say the head keyframe at 0.5s, 1s, 1.5, etc and move the head position during those times. It's possible to copy/paste keyframes as well if it's a repetitive motion. Alternatively you can try to offset an entire bodypart for the whole animation within the "Bulk Changes" options within Timeline. So for example if the head animation is fine but you'd need to just move it down very slightly across the entire animation, you'd be able to adjust that there. Might take a bit of Timeline knowledge to know how to do some of these things, but it isnt too complicated once you understand it. Still, going through and fixing up all the animations to fit differently scaled character(s) can be time-consuming depending on how drastic the scale difference is from the original.
 
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