VaM DLSS Suite Upscaling+Neural Rendering+Frame Gen

Paid Plugins + Scripts VaM DLSS Suite Upscaling+Neural Rendering+Frame Gen

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Some users have reported that VamDlss conflicts with the PostMagic, causing the user UI to disappear when users play in VR mode.
The current solution is to remove PostMagic from the AddonPackages folder.
 
My performance manager has been showing the frame rate all along. As for Super Shot, have some problems with it dropping out, but rebooting Vam usually fixes it. I run the DLSS plugin at a moderate level though, I avoid going over 2 passes on NR and I keep Frame Gen off. I was also wondering if you are running the latest version, Version 3, which is much more stable and VR capable?
Ya i run v3. But supershot is not working at all for me bor is framegen.
 
Is this mod reversable? Can I remove it if I dont like it? Is there a chance that it will completely F up my VAM?
it's easy to uninstall, you have to copy a couple of files to the vam root folder and a directory. To uninstall just delete those two files and the directory. Easy.
 
Ya i run v3. But supershot is not working at all for me bor is framegen.
Sorry, I just remembered that I had to play around with the Supershot settings. Turn off the "Resolution Multiplier", but leave the MSAA settings on. Then set all of the DLSS5 settings to their lowest and Framegen off. Close out of Vam and try the scene again. I have found that once all goes to hell with either plugin when you have the DLSS5 running, you have to reboot Vam to fix it. After you get a pic that looks good start turning up the DLSS5 settings until you are getting pics that you like. Don't forget to try playing around with the "Scene lighting" tab and giving it some light by moving the setting from black to whiter, also try turning as many lights off as possible and then add only what you need to get a good look. You won't need as many with scene lighting cranked up. It takes some playing around to get it all working right, but once you find a good setting, the results are worth it.
 
It cannot be used directly; \VaM_Data\Plugins\openvr_api.dll needs to be recompiled.
You're talking about recompiling openvr and calling it into openxr, which as far as I know the only way to do it with opencomposite dlls, which do not work properly in VAM VR and breaks controls.
 
Can't get this working. UI pops up no issue but when I try activating NR, there are no visible changes, even after changing the settings as in the video
 
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