I saw this post on reddit
and was really interested to give it a try but the link to the download has been removed. Does anyone either still have it or does anyone else know of a way to do this?
I think this is the plugin you are looking for. It's VaMotionBridge by Almadiel.I saw this post on reddit and was really interested to give it a try but the link to the download has been removed. Does anyone either still have it or does anyone else know of a way to do this?
That's what I'm hoping, but I can't test VaMotionBridge 'cause I don't have a v2 Kinect.This suggests you don't need KinectToVR ?
Don't forget the PC adapter/power supply then. They are different to the v1.0.Neither do I, I bought a cheap V1 because the KinectToVR page said it was "better" for PC use...
Wait... Hang on.. Yup, thanks ebay.
Now I own a V2 as well. Give it a few days to arrive and I can play with that to see how it works.
I am well aware.Don't forget the PC adapter/power supply then. They are different to the v1.0.
Quick update: I have use of a Kinect v2.0 and have already created a Windows app (Kinect2VAM) which has an option to display the active skeleton, and more importantly, it can send the active skeleton data to VAM over UDP. To avoid confusing VAM, I have set it up to only track the first body it sees, and ignore any others that appear later in its field of view. Had to modify the original VAM plugin UDP code, plus various other changes in order to get this to even work at all. However, I have eventually succeeded in getting rudimentary tracking of a Person atom inside VAM. Looking at Almadiels plugin source, I now see it very much as a work in progress, rather than a finished product, and it's going to take a lot more work to get something that's useful. Things like Person scaling, offsets from VAM actual joint positions to those from the Kinect, individual joint selection for tracking, and that's just for starters. I don't intend to publish any more progress reports, but in the meantime I'll DM you with something you can play with to give you an idea of the challenges involved.So looking around more into tracking, and I found this,
Opentrack specifically mentions UDP server for position data/tracking.GitHub - opentrack/opentrack at 13bcebde13ac2d5030a10d213830957275ba81e2
Head tracking software for MS Windows, Linux, and Apple OSX - GitHub - opentrack/opentrack at 13bcebde13ac2d5030a10d213830957275ba81e2github.com
I wonder if this could help on the PC side? You said specifically that there was a PC UDP server that was missing and I am wondering if it's related.