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UnityGrabSpheres?

Saglinger

Active member
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I noticed an issue with CustomUnityAssets(CUAs) that have their own physics.

They're very difficult to actually pose. You have to rely on the physics engine and pushing them around with other objects to get them where you want them.

Maybe I'm just missing something in the myriad menus, but perhaps something similar to the ClothGrabSphere, but for CUAs could be implemented?
 
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