• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Unityassetstore - 10 more free Skybox Asset bundle

Assets + Accessories Unityassetstore - 10 more free Skybox Asset bundle

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CuteSvetlana

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CuteSvetlana submitted a new resource:

Unityassetstore - 10 more free Skybox Asset bundle - Second set of skybox

I wasn't aware there was such demand for Skybox assets. So, following my previous Skybox upload, I created this set from a selection of Skybox HDR available for free on Unity Asset Store. The AllSky Red Dusk one is my fav in this set.

You can find a third Skybox pack in my Ready to Render scenes as well. Cheers!

View attachment 13115

View attachment 13109

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Out of curiosity, how are you doing the boxes ?
I'm finalizing a space theme skyboxes, and I'm working with a cube and 6 unlit materials. Do you use the same technic ?
 
Out of curiosity, how are you doing the boxes ?
I'm finalizing a space theme skyboxes, and I'm working with a cube and 6 unlit materials. Do you use the same technic ?
Hi Hazmhox,

I prefer to work directly with hdr/exr cubemap files. I follow MacGruber's SkyMagic tutorial. While it is mostly about that plugin and baking custom global illumination for a scene, there is also a section about importing skyboxes, cubemap or 6 sided https://hub.virtamate.com/resources/customized-global-illumination-with-skymagic.168/

MacGruber also posted an default Unity build here which is most useful https://hub.virtamate.com/resources/unity-assetbundles-for-vam-1-xx.167/
 
Yeah thanks, the technical part wasn't the issue ;)
I was just curious about how you were authoring the skyboxes for reference. Thanks !
 
Hi :). Would you consider packaging these in .var? Using them in multiple scenes means you could end up with many superfluous 350MB files.

They look great though!
 
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