Timeline recording with cycle forces

Phawniks

Well-known member
Messages
103
Reactions
1,855
Points
93
I had an idea to use a cycle force on a atom and then have the timeline record function capture it and I can do fine tuning afterwards. However, the cycle force doesn't move the atom's control dot......thing and the timeline recorder doesn't see any motion.

The best workaround I could think of was try to use a empty as a middleman with the force pushing the empty atom and have the recorded atom parented to it. I didn't get it to work.

I wanted to use the cycle force specifically because I can control it's parameters with it's controller UI while timeline records the motion.

If anybody has a solution that still uses the cycle force I'd very much appreciate it.
 
CycleForce applies physics forces, that's why this doesn't work.

However, you could for example build something with an AnimationPattern and some LogicBricks. Made you a quick example:
  • AnimationPattern with 2 steps for the actual movement
  • ValueRelay brick you can control the range for the AnimationPattern
  • ValueUpDown brick produces a 0...1 value that does up and down all the time
  • some sliders to control parameters of the two bricks easily
MotionExample.jpg
 

Attachments

  • MotionExample.json
    22.3 KB · Views: 0
Wow dude you didn't have to do that. But thank you! And thaks for explaining all this.
 
Back
Top Bottom