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Hi,
Is the fact that I can see through the character's throat a bug, or should it be? If it's a bug, is there any way to fix it?
I've searched but can't find any similar questions( Thanks
This is a replacement for my initial mouth texture map which I shared in 2020 (https://discord.com/channels/363274293112602636/647848861712252963/720248106372956271) and on the Hub in Dec21. I now put all the textures in one file for the mouth...
This is a replacement for my initial mouth texture map which I shared in 2020 (https://discord.com/channels/363274293112602636/647848861712252963/720248106372956271) and on the Hub in Dec21. I now put all the textures in one file for the mouth...
Yes, I tried to put several textures, including this one, it does not affect the transparency of the throat, only the texture of the oral cavity changes. Maybe I'm doing something wrong, of course.
Thanks for the advice. Unfortunately, hair has no effect on this and without hair, the same thing on all character models. You don't have anything like that?
This is interesting, I don't use mouth open wide # morphs.
But I can confirm the same issue here.
-with default person atom, hair/no hair, and widely open mouth (same on v1.20.77 and 1.22).
I also checked all render queue settings, just in case.
@aster
If @SlimerJSpud doesn't have this issue could be a driver/GPU specific thing. ?
Check the render quality settings in User Preferences. In general, good lighting shouldn't let you see that far down. Turn down the Scene Lighting, and change the lights to ForcePixel.