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The Lab Experiment

Scenes The Lab Experiment

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_i_ixixii_

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_i_ixixii_ submitted a new resource:

The Lab Experiment - Potion mixing expansion themed scene

  • Ada has found a suspicious underground lab with bunch of potions on one of the tables. Wonder what they can do....
  • Mix up to 3 different smaller potions into bigger bottle and then let Ada herself drink it.
  • Each of the 3 smaller potions has different effect. Mind you.... that amount of each potion has substantial impact on the results.
  • There are also 4 pre-mixed potions hidden around the lab. Explore every corner to find them all and uncover their potential. No cheating...

Read more about this resource...
 
Well done! This was a clever scene and worked surprisingly well.
 
why does this happen
 

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Hi _i_ixixii_, Well done on this, the flask interaction and liquid effects are great. It shows that you have put alot of thought into this.

However, I think there is a problem with the custom morphs not being in the var. most of the animations are bugged for me, and I think I know what the cause is.

Looking at the transition animations there are many custom morphs referenced that are not included.
I've had this issue with my own scenes when packing a Var. If the morphs are not active on the character at the point that the scene is saved, then they do not show up on the list of files to pack when you click "prep package" and "Fix Reference files" in the Package builder (either for custom morphs or those used in dependencies.) The package builder doesn't notice morph files referenced in animations, only the ones that are active on the character when the scene is saved.
Setting the morph value to 0.01 at the start of the scene will allow the package builder to recognize the custom morphs needed and pack them into the var properly or list them as a scene dependency.

I recommend having a second blank Vam install to test scenes in. That way you see what everyone else does, without it referencing your local files.

Other than that I love the concept, and I would really enjoy seeing the scene as you intended it to be seen.
 
Hi _i_ixixii_, Well done on this, the flask interaction and liquid effects are great. It shows that you have put alot of thought into this.

However, I think there is a problem with the custom morphs not being in the var. most of the animations are bugged for me, and I think I know what the cause is.

Looking at the transition animations there are many custom morphs referenced that are not included.
I've had this issue with my own scenes when packing a Var. If the morphs are not active on the character at the point that the scene is saved, then they do not show up on the list of files to pack when you click "prep package" and "Fix Reference files" in the Package builder (either for custom morphs or those used in dependencies.) The package builder doesn't notice morph files referenced in animations, only the ones that are active on the character when the scene is saved.
Setting the morph value to 0.01 at the start of the scene will allow the package builder to recognize the custom morphs needed and pack them into the var properly or list them as a scene dependency.

I recommend having a second blank Vam install to test scenes in. That way you see what everyone else does, without it referencing your local files.

Other than that I love the concept, and I would really enjoy seeing the scene as you intended it to be seen.
Thanks for the idea. Since the morphs go back to zero when saving the scene due to timeline stuff I'll try some workaround and release version with fixed morphs. Always thought package prep checks for morphs in the animations but as you said it does not. Good to know.
 

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