• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Tengu Headdress with physics

Assets + Accessories Tengu Headdress with physics

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Hi Jackaroo.
This is very cool.
What witchcraft did you use in Unity to enable mesh collisions to work?

Edit: ahah, found it. Use a box/spehere collider instead of a mesh in unity and that works with gravity enabled. :)
 
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Hi Jackaroo.
This is very cool.
What witchcraft did you use in Unity to enable mesh collisions to work?

Edit: ahah, found it. Use a box/spehere collider instead of a mesh in unity and that works with gravity enabled. :)
Yeap! Also, using invisible game object capsules as colliders and attaching and arranging them to the bones. instead of doing it through the add component menu of the bones. ( this is the real trick!) It's a little more work, but any other way and the physics will affect the Vam characters physics badly
 
Yeap! Also, using invisible game object capsules as colliders and attaching and arranging them to the bones. instead of doing it through the add component menu of the bones. ( this is the real trick!) It's a little more work, but any other way and the physics will affect the Vam characters physics badly
Ooo, thanks for the top tip!
I did encounter the crazy newton's cradle effect between my asset and person, where VAM manages to create energy from nothing. Leave it 5 mins and the physics eventually can't take it anymore and... explosion! Adding some spring calmed it down but I'll try your method as mine wasn't ideal.
 
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