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VaM 1.x Smooth transitions between morphs?

Threads regarding the original VaM 1.x

sans1234

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Nov 20, 2024
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Hello!
In a case in which I take a character and using several morphs change her appearance, and then save it as new appearance preset:
Is there a way for a trigger button for the new appearance to not just update everything instantly, but make it change gradually? For example waist morph from 0 to one will change in a span of 2 seconds.

**I have done it in the past by using timeline, put morphs as targets and than 1 by 1 tweak them to change over time in different animations, but I was wondering if there is a shorter easier way.

Thanks!
 
Nope. Besides having the appearance over just a couple of morphs (like for instance using the merger).
 
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In other words, you would use the Morph Merge and Split plugin to make a combined morph of the final version of the character. Start with the original version, then have Timeline dial the created morph from 0 to 1 over some amount of time. You can use appearance presets to define the start and end points of the transformation, but it's only the morph that can change slowly over time.
 
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I made a plugin for Djinn at the time, to morph over several characters... spoiler : it fucks framerate on a realtime scene :p (no surprise here lol)
 
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With a combination of timeline and decal maker, you can animate transforming any character from one to another (even the hair and the clothes if you animate setting the alpha values on the clothes and the length of the hairstyle.)
I used this method to do the werewolf transformation in my Skyrim scene.
Beware of animating scale though, as it resets physics and makes hair and clothing "jump".
 
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More exactly "bone morphs" : D
Ah right. But animating scale change did something extra specially weird for me when I used it directly as a target slider in timeline. The hair would randomly jump to the 0,0,0, point for a fraction of a second, even when it wasn't being changed in later animations. It took me ages (and help) to figure out that is what was causing it.
 
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There is also this plugin:


I have not used it but it sounds like it could do what you want. :)
 
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