Hi all,
So, I have a scene I'm messing around with where the character lifts a separate CUA (a barbell) to do bicep curls, and a timeline animation to do so. However, I am finding it difficult to match up the movement so it looks fluid and natural. Currently, I have the CUA set to no-collision so there aren't any weird finger collisions going on, but I don't believe this is the best approach.
What is?
I could re-enable collision and maybe try some plugins to make it look smoother, but I don't know. I haven't worked with in-game animation either, but would be willing to try if that would solve it.
So, I have a scene I'm messing around with where the character lifts a separate CUA (a barbell) to do bicep curls, and a timeline animation to do so. However, I am finding it difficult to match up the movement so it looks fluid and natural. Currently, I have the CUA set to no-collision so there aren't any weird finger collisions going on, but I don't believe this is the best approach.
What is?
I could re-enable collision and maybe try some plugins to make it look smoother, but I don't know. I haven't worked with in-game animation either, but would be willing to try if that would solve it.