SkinSSS V12 - Subsurface Scattering & Custom Skin Shading

Paid Plugins + Scripts SkinSSS V12 - Subsurface Scattering & Custom Skin Shading

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Hello, does your plugin work with VaM 1.22.0.3? I'm using the May 2023 version of VaM, so I'd like to know if it's compatible.
to be honest i only tested it on the latest vam version, i will do a test and let you know if it does work for 1.22.0.3
 
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Skynet updated SkinSSS V9 - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v10

-- Improvements & Fixes:
- Reverted MSAA support as it costed extra performance with no added quality.
- Adjusted "Enable SSS" toggle to only switch off SSS blur pass & denoiser pass, leaving other effects applied for more granular control over the plugin effects. (to turn off all effects simply disable skinSSS from plugins tab)
- Excluded postfx overlay cameras from skinSSS, preventing performance cost duplication.

Read the rest of this update entry...
 
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I remember older attempts at SSS had problems with Tattoos/Skin Overlays. Does this apply to yours aswell?
 
I remember older attempts at SSS had problems with Tattoos/Skin Overlays. Does this apply to yours aswell?
it has a feature called SSS luminance which allows black colored tattoos to look normal without SSS, alongside excluding similar things like eyebrows, scalp... etc
 
Skynet updated SkinSSS V12 - Subsurface Scattering & Custom Skin Shading with a new update entry:

update v12

-- New Features & Improvements:
- New SSS Quality mode, will use Christensen-Burley diffusion for scattering. Same method used in blender's real-time EEVEE renderer with custom passes that scatter irradiance pass only to preserve texture details, brows, scalps and tattoos without requiring luminance threshold.
- Individual light channel scattering settings used by blender's EEVEE, when quality mode is active for more granular control over...

Read the rest of this update entry...
 
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