I'm wanting to mess around with skin textures a bit but am having a tough time figuring out what's what as far as paths and possibly load priority go. I guess the first question is where are the skins in the "Skin Select" tab stored? Second question is are these applied over the the textures selected in the "skin textures" tab, or is it the other way around?
Just as an example, I'm using an Epi remix of a Ren texture set. If I load a preset it applies one of Ren's skins from "skin select" but it also applies another set of diffuse (for the face and torso), normal, specular, and gloss textures in the "skin textures" tab. If I change the skin going through "skin select" then it removes all of the textures from the "textures" tab. I have a Rough foundation in texture modding so I'm at least familiar with diffuse, normal maps, etc. but I can't seem to get a handle on how VAM applies the different textures, nor where they're all stored. What am I missing?
Just as an example, I'm using an Epi remix of a Ren texture set. If I load a preset it applies one of Ren's skins from "skin select" but it also applies another set of diffuse (for the face and torso), normal, specular, and gloss textures in the "skin textures" tab. If I change the skin going through "skin select" then it removes all of the textures from the "textures" tab. I have a Rough foundation in texture modding so I'm at least familiar with diffuse, normal maps, etc. but I can't seem to get a handle on how VAM applies the different textures, nor where they're all stored. What am I missing?