• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Pixelated texture on custom skin

Aeroz

Member
Joined
Dec 9, 2021
Messages
17
Reactions
66
I am porting a texture from Blender to VAM, and when I load the texture onto my look I get this annoying pixelated layer over the skin that wasn't present in Blender. The texture is 4096x4096, I tried exporting it from Photoshop as a Jpg and tif file neither solving the issue, it could be a compression issue im not sure. It is still present with a normal and
specular map on the look. Any advice or help on removing this would be appreciated, Thanks




Screenshot 2025-06-12 035259.png
Screenshot 2025-06-12 032353.png
 
Blender does create those pixels, even without compression, I star using .png or tiff also seen to reduce those pixel for blender and then final with .jpg in photoshop. You can try too use stamp tool to clean this one in photoshop.
By the way those pixels may hard to see (but it is there) in blender due to how blender real time renderer is not the same has VAM, Vam have a more contrast look.
 
Back
Top Bottom