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Shoe Helper

Plugins Shoe Helper

Stopper

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Stopper submitted a new resource:

Shoe Helper - Adds high-heel colliders to shoes and configures toe physics

This plugin does two things:
  1. Enables the built-in high-heel colliders (same as what Harli Heels use)
  2. Adjusts toe physics

VAM has a control node for all the toes on the foot. This is what typically see. However, each toe also has an independent body with its own physics. This is why no matter how much you try to constrain the toe controls, the individual toes are still very loose. (Note, you can add controllers to each toe with my...

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Yes, it's good ! I've been waiting for this feature about toe for a long time.

And, What do these two sliders do? "heel collider wifth", "heel collider rotation".
 
@Stopper Amazing plugin! Is it possible to add a visualization of the colliders? and also another collider for the sole under the toes?

You can use the Collider Editor to see the collider, but I think you want Prestigitis' HeelAdjust.
 
You can use the Collider Editor to see the collider, but I think you want Prestigitis' HeelAdjust.
Yes but unfortunately it has a bug that breaks scenes: "OnDestroy is not working, so colliders are not removed and foot pose is not reset if you remove the plugin, so disable it first if you want to remove it." and not only that, I noticed various strange things with this plugin.
 
When loading the high-heeled shoes preset, the shoes return to their original appearance. How to solve this problem? Thanks.
 
Hi, thanks a lot for this amazing plugin.

I'd like to know if it would be possible to add a collider for the base of the foot, which would then be adjustable in terms of positioning and resizing / scaling?

I'm asking this because it would be then possible (via simply going to your own plugin interface) to position the 'foot' collider in order to aid collision for High Heels at the very base of the 'shoe' itself, rather than at the base of the character's foot (I.E. the foot's own collider resides "inside" the shoe, which means the front portion of a High Heel still clips through the floor up to the point where the foot collider is located just below the foot). With your method, the one you've employed for the heel collider, it would be so much easier to adjust a 'base foot' collider too, in order to make the actual shoe collider with the floor.

If I understand well, in your main plugin description you mention that using the ColliderEditor would allow me to adjust the foot collider from HeelAdjust, but... to be honest I think that's an inconvenient way to do it. It's just my two cents. I think your plugin should itself have that capability (given of course that you'd have the time to do that, or if you'd want to do that in the first place; but still... just my two cents). I think your plugin would be perfect and make HeelAdjust almost obsolete if you were to simply add an extra collider for the base of the foot (but adjustable in terms of positioning and sizing like the heel collider, being able to give it some offset to go along most footwear items would be amazing).

Thanks for everything you're doing, you're a true magician for VAM and its community.
 
First of all, thank you for this very useful plugin and in general thank you for all your work.
I am attaching a photo in which you can see a small issue when trying to select the last position of the drop-down menu because it is covered by another element, as you can see.
I hope you will take it into account for a future update.
Again, thank you very much.
Issue.png
 
@Stopper
Hey Stopper, this is an awesome plugin! I've used it multiple times in some of my scenes.
However, the issue I find mostly with pretty much all Shoe/Heel plugins, is that there is no easy solution to account for compatibility with Mocaps/Poses built with Harli Heels and Mocaps/poses built with no heels.
If the mocap/pose was made with Harli Heels than the rotation is going to get doubled and look really messed up.
 
@Stopper
Hey Stopper, this is an awesome plugin! I've used it multiple times in some of my scenes.
However, the issue I find mostly with pretty much all Shoe/Heel plugins, is that there is no easy solution to account for compatibility with Mocaps/Poses built with Harli Heels and Mocaps/poses built with no heels.
If the mocap/pose was made with Harli Heels than the rotation is going to get doubled and look really messed up.
Have you tried turning off the 'Adjust Controller Rotation' setting? That was designed specifically to allow mocap without heels to work with the heels. i.e. it changes the orientation between the foot and controller.

Without that setting, the way this changes the foot angle should be the same as the one used by Harli Heels, so in theory they should work the same.
 
Have you tried turning off the 'Adjust Controller Rotation' setting? That was designed specifically to allow mocap without heels to work with the heels. i.e. it changes the orientation between the foot and controller.

Without that setting, the way this changes the foot angle should be the same as the one used by Harli Heels, so in theory they should work the same.

Okay that makes sense, thanks.

I've always wanted a plugin that can manage all the cases automatically, and adjust foot rotation and person height accordingly. Like if a mocap/pose is made for Harli Heels, the height adjustment for custom heels would be different than if it was made for bare feet.
Not really an easy thing to do, and probably most people don't care enough lol.
 
Okay that makes sense, thanks.

I've always wanted a plugin that can manage all the cases automatically, and adjust foot rotation and person height accordingly. Like if a mocap/pose is made for Harli Heels, the height adjustment for custom heels would be different than if it was made for bare feet.
Not really an easy thing to do, and probably most people don't care enough lol.
It's a good idea. I'll need to think through it some more.

Maybe the right way to approach this is through a 'desired angle' rather than 'additional angle'. If the foot is already in a high-heel pose then adding more angle is rarely what you'd want.
 
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