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Shaders fix for Unity build-in Terrain grass and ground -For VAM version 1.22.0.13

Toolkits + Templates Shaders fix for Unity build-in Terrain grass and ground -For VAM version 1.22.0.13

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OriginalCustard

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OriginalCustard submitted a new resource:

Shaders fix for Unity build-in Terrain grass and ground -For VAM version 1.22.0.13 - Fixes a bug that caused grass and ground on Terrain to display incorrectly (VAM Version 1.22.0.13)

!!! WARNING !!!
Only works with VAM version 1.22.0.13

The main goal of this "patch" is to fix an old bug that caused grass on the terrain to display incorrectly (or not at all), and the terrain itself to look very blurry or pixelated.

The archive contains a "Modified" folder with two modified VAM core files that have been updated to include 13 Unity3D native Terrain related base shaders that were not included in the final build of the game.

Before applying the patch, first go to the...

Read more about this resource...
 
I know the dev cycle for Vam1 has ended and patches no longer happen unless major security issues are revealed or something, but damn I wish this bug fix was properly bug fixed into an official Vam1 patch still, maybe Meshed would make an exception for this, especially if it's just updating the standard files included in the vam installation with the ones you've provided? Like it's nice to have at least the option through you to fix it personally but as someone who's been worked on Unity environmental assets for Vam seens, it just seems like if I want to use unity terrains to make assets for Vam1 that I'd have to require any users to modify their core files with this otherwise in Vam my terrain would look like shit LOL. And I know some not savvy users would either not know how to do something (even though it's really simple) or would not be willing to, or many would simply overlook it and then complain to me that my asset is broken and terrible and probably through ugly insults my way even if in my download page I mention that there's a bug fix they should download.

But that's enough of my rambling, I very much appreciate again that this ancient and groundbreaking (pun intended) bug at least has a fix at all now!
 
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