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VaM 1.x Screenshots

Threads regarding the original VaM 1.x

CrashBanditKut

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Hi everyone — I have a quick question.
The first screenshot was taken with the Supershot v13 plugin, which upscales the image and produces a much better result than my monitor, which can only display Full HD. On the right is a regular screenshot taken with Windows.


My question for those who know: are there any screenshot plugins that can capture images at higher quality without losing visual effects like bloom? Because unfortunately, SuperShot also doesn’t work with other plugins
 

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It's not loosing the post process, since it's sampling the scene X times more (X being the amount of super sampling you choose), the effect is not resampled at your final resolution.

Simply boost all your post processing parameters for your final resolution (even if you get blind in desktop mode :p)
 
It's not loosing the post process, since it's sampling the scene X times more (X being the amount of super sampling you choose), the effect is not resampled at your final resolution.

Simply boost all your post processing parameters for your final resolution (even if you get blind in desktop mode :p)
The problem is that even if you turn everything up to the maximum, for some things it’s still not enough — for example, if you want to make glowing eyes like in the screenshot. Turning everything to the max usually doesn’t help, so I decided to ask if that’s normal. Thanks for the reply.
 
Don't embed your answer in the quote ;)

There's no way around that. The post processing pipeline of VAM 1 is "meh" even tho Mac tried to do the best he could to bring something to compensate.
Also there are reasons why the glow does not "push" far enough. Obtaining a glow/bloom is not only tied to the image itself, but the HDR value of the self illum material is too.

Since eyes are not emissive, then you get pretty much no bloom. You're just compensating by putting values that are technically way too high.

All and all, VAM 1 post processing is kind of broken, and you gotta live with that, or shot at 1440p which is somewhat ok.
 
Don't embed your answer in the quote ;)

There's no way around that. The post processing pipeline of VAM 1 is "meh" even tho Mac tried to do the best he could to bring something to compensate.
Also there are reasons why the glow does not "push" far enough. Obtaining a glow/bloom is not only tied to the image itself, but the HDR value of the self illum material is too.

Since eyes are not emissive, then you get pretty much no bloom. You're just compensating by putting values that are technically way too high.

All and all, VAM 1 post processing is kind of broken, and you gotta live with that, or shot at 1440p which is somewhat ok.
Got it, thank you for explanation.
 
Personally, I use Windows screenshot, or a screen capture software to keep all the effects. (OBS studio).
 
It has its own flaws, but you can try using Nvidia DLDSR. Assuming you got an Nvidia card, it can be enabled globally in the Nvidia App (Graphics - Global Settings - DSR Factors - DL Scaling). Once enabled, your "monitor" supports virtual resolutions that are higher than the native one. The 2.25x scaling factor with AI downscaling is supposedly roughly equivalent to 4x regular downscaling like SuperShot would do. But DLDSR should not prevent you from using other post-effects plugins.

For VaM you either need to use fullscreen mode (and select that resolution) or switch Windows globally to use that resolution.

Warning: If you enable this, be it in VaM, for any other game or in Windows...your UI will be VERY VERY small. Enable UI scaling before you enable this. Especially, if you use this within Windows...because with small UI is may be hard to disable again :ROFLMAO:

Fun fact: DLDSR is brilliant if you want to run games on low-resolution screens for some reason. E.g. we were in a vacation home once were we wanted to play some couch COOP games, but the house only had some super old TV with weird 1366x768 native resolution. It only pretended to support FullHD, downscaling internally. That's the old "HD ready" standard or some nonsense. So using Nvidia DLDSR gives you actually "acceptable" quality, even on such old screens (of course you still see the pixels, but at least fonts are readable).
The good news....after we complained, one year later we took the exact same house again....they had replaced the TV with a big fancy 56" 4K screen :ROFLMAO: ...ok, of course a cheap one, but hey 🤷‍♂️
 
If you do have a 4K or other high-res monitor and an Nvidia card, then the Nvidia App can take screenshots, and record video with no lag, and all post processing effects intact. You have to enable Smooth Motion manually for Vam, but it works great.
 
It has its own flaws, but you can try using Nvidia DLDSR.

I do that when I need to shoot at > 4k : D
I almost killed the GPU once at 4K by using SuperShot and going nutz on the super sampling haha.
 
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