I've know that lighting has a big impact on FPS. Having multiple light sources that interact with multiple objects can drive your FPS down quite a lot.
I've noticed when you turn down the intensity and range on a light source to 0, they are essentially off and have no impact on FPS. However, changing the scene lighting settings (Global illum master intensity, Diffuse Intensity, Specular Intensity, Cam Exposure) to 0 doesn't do anything FPS wise.
Is this something that can't be helped? Is the scene lighting something that has to be on for all the lights to work and therefore can't be shut off or something?
Just curious, cause it would be great to be able to turn it off so I can just use added lights instead.
I've noticed when you turn down the intensity and range on a light source to 0, they are essentially off and have no impact on FPS. However, changing the scene lighting settings (Global illum master intensity, Diffuse Intensity, Specular Intensity, Cam Exposure) to 0 doesn't do anything FPS wise.
Is this something that can't be helped? Is the scene lighting something that has to be on for all the lights to work and therefore can't be shut off or something?
Just curious, cause it would be great to be able to turn it off so I can just use added lights instead.
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