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Question Scene Image Dependencies

TripleR

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I'm just curious on this topic. I haven't done any scene packaging yet so I'm fairly green on this topic. Let's say that you have an image panel in your scene and you want it to change images during the scene. What is the best way to handle this if you're going to package/distribute this scene?

I've typically used the image panel's URL field with local file paths on my computer to display images in my scenes. But since those file paths need to be exact, it seems like it would be difficult to match paths on another person's system unless the VAM packaging system works some kind of magic.

I see that you can also link to images hosted online but that requires users to change their default security settings to allow website connections. I'm not sure if that's considered reasonable to most users. I guess that I'm just curious if anyone has toyed with this kind of thing and what the best way to approach it is. Thanks!
 
A couple of things: Yes, Vam's Package Builder does the magic of converting local file pathnames into paths that reference the var package it's building. Generally, the images would need to start in Custom/Images/YourUserName for this to work, I believe.

Vam has a whitelist of sites it will allow the built-in browser to go to. This is a security thing.
 
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A couple of things: Yes, Vam's Package Builder does the magic of converting local file pathnames into paths that reference the var package it's building. Generally, the images would need to start in Custom/Images/YourUserName for this to work, I believe.

Vam has a whitelist of sites it will allow the built-in browser to go to. This is a security thing.
Perfect! :) I'll do some testing with packaging and seeing if the images show up in one of those local folders. I'd prefer to keep it local if I could. I greatly appreciate you taking the time to answer this post!
 
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