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SallySoundFX

Plugins + Scripts SallySoundFX

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This is a great plugin, @Sally Whitemane . What is the AVBeatsPerMinute.cslist-Plugin and how can I use it? I am getting error messages trying to add it to a soundsource or to an empty atom. Thx!
 
@jaro That's a leftover file from old experiments with beat per minute detection. It's missing the actual code and cannot be loaded. This was not supposed to be in there. I should have deleted that one.
Because all currently released SallySoundFX versions did not include the "raw untouched" spectrum data it was not a good idea to do any beat detection with already "preprocessed" data ... so this ended up in the trash. This changes with the upcoming version 3.00. Every audio visualization has access to the raw data then.

Right now I'm working on reusable tabs for the 3.00 UI. Originally based on code by @moyashi - modified a lot.
With a new method for cross plugin communication (great performance especially with many visualizations) and the tab system I can now throw away the old "AVMoreTriggers" plugin too.
The beginning of the video shows how SSFX currently looks. Completely maxed out with UI space. Was able to squeeze in 4 triggers, but I'm not really happy with that. I know some "hardcore" users want more. Thinking about 8 or 10 triggers directly in the main plugin.. That should be enough.
 
@jaro That's a leftover file from old experiments with beat per minute detection. It's missing the actual code and cannot be loaded. This was not supposed to be in there. I should have deleted that one.
Because all currently released SallySoundFX versions did not include the "raw untouched" spectrum data it was not a good idea to do any beat detection with already "preprocessed" data ... so this ended up in the trash. This changes with the upcoming version 3.00. Every audio visualization has access to the raw data then.

Right now I'm working on reusable tabs for the 3.00 UI. Originally based on code by @moyashi - modified a lot.
With a new method for cross plugin communication (great performance especially with many visualizations) and the tab system I can now throw away the old "AVMoreTriggers" plugin too.
The beginning of the video shows how SSFX currently looks. Completely maxed out with UI space. Was able to squeeze in 4 triggers, but I'm not really happy with that. I know some "hardcore" users want more. Thinking about 8 or 10 triggers directly in the main plugin.. That should be enough.
View attachment 316094
Thank you for your detailed answer - I am looking forward for 3.0!
 
I added the master controller to my audio source and added AVSpectrum to an empty atom but when I turn off the atom it does not remove it from view, it just freezes it. Is there a way to turn it off with an on/off trigger/toggle switch?
 

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